Listen to this Issue.
Quote of the Week.
Don't economize, but squander!
"The Doubling Will Slow Down." (Or
will it...?)
Is Moore's Law Ready To Slow
Down?
The "Purple (Almost-)Brain?"
"Think" about this -- while
you're still 'king of the hill.'
The Wire IS The Circuit!
Suppose that wires didn't just
connect active elements
together, but BECAME the active elements?
Well, Well. I Guess It HAD To
Happen...
It really did. It just had
to. And it will cause both
angst and appreciation.
Some Final Killer Apps...
Closing the list...
Playing The Game.
It's a good thing that kids
learn (at least some things)
from playing video games, because they've become
a part of the classroom.
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Back to Table of Contents
"Storage space and
computing power are dirt cheap; our task isn't to
"use them efficiently," it's to "squander them
creatively.""
David
Gelernter
Professor, Computer Science at Yale,
Chief Scientist, Mirror Worlds Technologies,
In Nov. 7 New York Times
(http://www.nytimes.com/2002/11/07/technology/
circuits/07soft.html?todaysheadlines)
Valuable words to consider,
coming from a discussion on changing our desktop
metaphor away from the "1940s Steelcase file
cabinets..." towards a "Narrative Information
Stream."
(A beta(!) of this new
software is at
http://www.scopeware.com/ for Windows
2000 and XP only. I suggest you read the info at
that site before downloading.)
Back to Table of Contents
Throughout the almost
four-decades since Moore's Law came into existence,
naysayers have decried that Moore's Law (the
doubling of the number of transistors on a chip
every 18 or so months, while still selling at the
same price) would just HAVE to come to an end soon.
Yet each and every time, Moore's Law had continued
to be met by companies that refused to take 'no' for
an answer, as they kept innovating ways to move
through or around every obstacle that appeared in
their path.
"I
remember we didn't think we could go beyond 1 micron
[1,000 nanometers] because of optical lithography,"
said Gordon Moore, referring to
one roadblock overcome in the early 1990s.
But what of Moore's newest
claim, that:
"The doubling will slow down... You really get bit
by the fact that the materials are made of atoms..."
We've heard that one before of
course, but THIS time it's rather, er, moore
interesting, considering that these words came
directly from Gordon Moore at the White House,
following his acceptance of the U.S.' highest
civilian award -- the Presidential Medal of Freedom.
(From the July 10
ZDNet News (http://zdnet.com.com/2100-1103-942688.html),
brought to our attention by reader Carl Taylor.)
What's happening is this:
Current Pentium 4s are made with on-chip features as
small as 130 nanometers (130 billionths of a meter),
and the upcoming generation ("Prescott") will have features as
small as 90 nanometers. But when things shrink to
about 30 nanometers (in less than seven years), chip
"designers will hit a design wall," since
nanotechnology will likely not yet be ready to carry
this shrinking ball forward. So what's a world (and
an economy) used to Moore's Law, to do?
Set your mind as ease, because
the reporter goes on to say that,
"Although [this] upcoming barrier looks more
fundamental than the earlier one, [Moore is]
confident designers will come up with a way to have
"multibillion-transistor budgets."
Which means that Moore's Law is
far from "off the books." Indeed, history teaches
us that we're NEVER satisfied with being stymied by
an obstacle in any field, much less in the world of
semiconductors. If scientists had stopped at ANY of
the then-bottlenecks that littered the semiconductor
road behind us, the results that we (mostly) enjoy
today would simply not have happened. But the
scientists didn't stop, and in my opinion, they
won't...
Not any one person can 'see it
all.' Even Moore, who essentially made the world of
PCs (and so much more) possible, said,
"If
you asked me in 1980, I would have missed the PC. I
didn't see much future for it... I thought
automobiles would be a bigger market (for
microprocessors)."
In fact, Mr. Moore didn't
personally buy a PC until the "late 1980s..."
Even he blinked. But,
hopefully, you won't!

Back to Table of Contents
How's that for a cryptic
title? In the past few seconds your brain has
probably spent a fair amount of processing power
trying to figure out what I'm talking about. Which
is -- that the day seems to be getting uncomfortably
close when computers WILL be approaching the
estimated computing power of the human brain. In
fact, according to some, that day will be in 2003!
The Specs.
As explored in the Nov. 19 Wired
News (http://www.wired.com/news/infostructure/0,1377,56459,00.html),
the processing power of your brain is about 100
trillion calculations per second,
"... based on factoring the
capability of the brain's 100 billion neurons, each
with over 1,000 connections to other neurons, with
each connection capable of performing about 200
calculations per second,"
and your brain has a memory
capacity of about 100 terabytes (100,000
gigabytes). [So why can't I remember where I put
something, or a random phone number?]
This gets interesting,
considering that IBM has recently been awarded a
$290-million contract to produce two "ASCI Purple"
supercomputers. When working together, they will
operate at "500 trillion calculations per second,
more than 1.5-times the combined processing
power..." of the 500 fastest supercomputers in
the world today -- combined. And ASCI Purple
will have 50 terabytes of memory (half that of your
brain.)
There's another
interesting comparison:
ASCI
Purple will take up almost 200 refrigerator-sized
cabinets weighing one-ton each, spread across 2
basketball courts. Your brain fits in about 56
cubic-inches and weighs about 3 pounds.
But Are "The
Specs" ALL Of The Specs?
Even as we approach and exceed
the "raw specs" of our brains (at least as we can
measure and estimate them today), there are still
essential differences between these silicon and
carbon-based machines that we have yet to quantify.
According to Wise Young, director of
the Keck Neuroscience lab at Rutgers University,
"The human brain is distinguished by
its ability to think and create in addition to
simply processing information quickly."
So "raw
computing specs" aside, it still seems that the
brain does its processing essentially differently
from our digital computers. And so the ASCI Purple
supercomputer is not expected to pop-up as
self-aware and 'intelligent,' in the way that we
define ourselves.
Yet...
Nevertheless,
as Ray Kurzweil and others predict, Moore's Law
seems likely to push the raw computing specs so that
supercomputers of four years from now will almost
certainly exceed the raw processing capability of
our brains -- "as we measure it." But there may
well still be essential attributes of how our
self-aware brains "calculate" that we have yet to
understand, which may still keep our machines from
crosing that insubstantial line. Or not...
Sci Fi --
Today.
At the moment,
such powerful computers are still science fiction,
just like HAL. So far. But as our computers do
approach the raw specs of our brains, we'll be
entering very uncharted territory.
"Calculate"
about that! And again,
Don't Blink!

Back to Table of Contents
Have you ever looked at a
cross-section of the wire (a "coaxial cable") that
brings cable TV signals into your home to your TV?
It looks like this:
It's called "co-axial" because
it has several layers around a common axis (the
central solid wire.) Moving left in the picture,
the next layer out (the white cylinder) provides
both insulation and spacing (both are critical)
between the center conductor and the metallic braid
(the third layer). Finally, the fourth layer is the
tough "outside jacket" of the cable, which is what
you normally see.
"Well, that's nice," you
may be thinking, "but what's the point?"
The point is an introduction to
the following illustration from Harvard University,
as depicted in the Nov. 13 TRN News
(http://www.trnmag.com/Stories/2002/111302/
Coax_goes_nano_111302.html), brought to
our attention by reader Sander Olson:

This "coaxial semiconductor"
may turn out to be a new entry in our arsenal of
weapons aimed at taming electrons. You see, this is
a section of a single wire that is but 50 nanometers
(that's 50-billionths of a meter) in diameter, where
the various coaxial layers that make up this
miniscule "coaxial wire" turn it into a Field Effect
transistor, or FET! (The paths leading away from
the different active layers are marked with "S",
"G", and "D" for the Source, Gate, and Drain
electrodes of a transistor.) So in this case, the
wire itself is indeed the transistor!
There's even more information
in the article noted above about how this may lead
to smaller circuits made of carbon nanotubes
(there's already competition within the field of
nanotechnology to surpass its previous amazing
abilities!), but it is worth taking a closer look at
just how small these "coaxial semiconductors" are.

To understand just HOW
closely we're "focused in" on this wire in the
picture above, the small black "scale bar" is only
five nanometers long. The flat area (where the
scale bar is) is the plane of silicon under the
wire. The raised area is the actual nanowire
itself, running from upper-right towards
lower-left.
Now, look at the bumps all over
the nanowire. These are not imperfections. They're
individual atoms of germanium, which make up
the outer layer of the coaxial wire/circuit. Sort
of like the coaxial cable in our homes, only much,
much smaller. And "active," from a circuit point of
view.
Estimates are that prototypes
could be available in 2-5 years.
And won't that change a lot of
rules...
Back to Table of Contents
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Back to Table of Contents
Some people will be aghast --
sometimes with good reason.
Others will welcome the
potential opportunities -- sometimes with poor
reason.
But one thing seems very clear
to me: the birth of the first human clone, now due
in January according to Italian fertility expert Dr.
Severino Antinori (as reported in the Nov. 26 New
York Times -
http://www.nytimes.com/reuters/news/
news-health-cloning-antinori.html), will
change a LOT of rules (including, undoubtedly, many
"rules of Law").
The thing is, I'm not surprised
by this announcement. That's because, given the
meteoric advances in the science and the execution
of cloning, I could not imagine that someone,
somewhere, would NOT try it. That's in the, er,
nature of human inquisitiveness and innovation. I'd
only be surprised if, eventually, it did not
happen. (Which is not to necessarily say that this
is either a 'good' or a 'bad' thing.)
This isn't the place, and in
any event I'm not 'all-seeing' enough to pass
judgment on the wide range of very real concerns
that this event raises, such as "tinkering with
life," the specter of genetically modified and
massively cloned armies (remember Lord of the Rings,
or Attack of the Clones?), and more.
Or, on the potential good that
cloning might accomplish (allowing infertile couples
to have their own children, preventing defects in
new babies, and more). Each person has to form his
or her own opinions.
But I do believe that this is a
good example of the inevitability of scientific
progress, both for good and for ill.
As we continue to delve into
the "the world of the tiny" and increasingly
understand (and learn to manipulate) how things work
at the molecular and atomic scales, we're finding
that it's increasingly difficult to draw a hard line
between "life" and inanimate objects. Indeed, the
U.S. Dept. of Energy is currently funding Dr. J.
Craig Venter to develop a cell containing the
minimum number of genes necessary for life! (http://www.nytimes.com/2002/11/21/science/21CELL.html)
Who would have imagined that
Moore's Law's effects on semiconductors would be
having such broad and significant fallout?
Yet our ability to work at
Nature's tiny level is indeed one result of the
knowledge and skills we've developed while creating
our ever-smaller and ever-faster chips.
Once again, Don't Blink!

Back to Table of Contents
Since the last issue's
publication date, several more of your suggestions
on Killer Apps that might revitalize the PC world
(by consuming the vast amounts of computing power
that we're likely to have at our fingertips by 2010
-http://www.theharrowgroup.com/articles/
20021118/20021118.htm#_Toc25297649) have
trickled in. Although the list had been 'closed'
once published, a few particularly unique subsequent
contributions have been added at
http://www.theharrowgroup.com/articles/20021118/20021118.htm
(I've kept most of the other additional
contributions for use in future issues).
Specifically, the three that were added are:
Build A Machine That Can Learn The Way A Human Child
Learns, by Larry Hartweg --
http://www.theharrowgroup.com/articles/
20021118/YourKillerApps.htm#Build
and
It's The Database, Really, by Ed Beneville
http://www.theharrowgroup.com/articles/
20021118/YourKillerApps.htm#Database
and
'Easy-To-Use'
Common Apps Could Be The Next Killer App, by Penny
Pagliaroz
http://www.theharrowgroup.com/articles/
20021118/YourKillerApps.htm#Easy
These additional ideas close the list, and I'd like
to thank each and every one of you who participated
-- fascinating ideas, all.
And if you're a developer who decides to create
these Killer Apps, let us know!
Back to Table of Contents
Finally, I remember,
back in my school days, sneaking a novel below my
desk to read during particularly boring classes
(shush - don't tell my teachers -- or my kids!)
Well, that's now passé -- today it's video games!
It's not that
they're bringing a GameBoy or similar device to
class that (literally) screams "GAME," but
our endlessly inventive kids (that's a good thing --
usually) have co-opted what has become an acceptable
(and necessary) high school staple -- the graphing
calculator.
Looking through a
certain young man's calculator, what should I see
but "functions" called "Baseball," "Tetris," "Race
Cars," and other rather non-mathematical sounding
names that I don't recall from Algebra and
Calculus. Sure enough, they're graphic games.
This doesn't much
surprise me; games are a natural for portable
electronic devices. But it is a hint that teachers
now have another whole world of things they have to
watch out for, since an innocent-seeming calculator
has a perfect right to sit on a school desk.
Although I didn't check, I'll bet the games have a
built-in "panic button" that quickly puts up a
class-appropriate image when the need arises.
(Come to think of
it, will the next generation of calculators
wirelessly track the teacher's calculator, and so
automatically blank out as she gets close while
wandering the room?)
And speaking of
'wireless,' if/once common calculators reach out and
touch each other, then every teacher's desk may need
to be fitted with a sophisticated ECM (Electronic
Counter Measures) suite!
By the way, games have also
been jumping the "species gap" from PCs to other
devices. For example, reader Graham Mulholland
pointed us to the Multi Arcade Machine Emulator (MAME
-
http://www.mame.net/mamefaq.html#g01),
which emulates original arcade games such as Donkey
Kong and Doom on some digital cameras and on some
cell phones (as well as on PCs)!

Just imagine what the NEXT
generation of kids will have in THEIR pockets
at school...
About
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Harrow Technology Report"
"The Harrow Technology Report" explores the innovations and
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