The Harrow Technology Report

  http://www.TheHarrowGroup.com

Insight, analysis, and commentary on the 
innovations and trends of contemporary computing, 
and on its growing number of related technologies.

An ongoing journey towards understanding, 
and profiting from, a world of exponential 
technological growth!

Copyright © 2001-2005, Jeffrey R. Harrow.  All rights reserved.
Email: Jeff@TheHarrowGroup.com

 


YOUR Views of the Next 'Killer Apps.'

A Special Report
Adjunct to this week's issue, at
http://www.theharrowgroup.com/articles/20021118/20021118.htm

Nov. 18, 2002

 

In a recent issue (http://www.theharrowgroup.com/articles/20021104/20021104.htm#_Toc23925811) we explored how, in about eight years, commodity CPU chips may be running at 15,000 megahertz (15 gigahertz) and be powered by one-billion transistors.  That's some SERIOUS commodity computing power.

Considering that in Nov, 2002 the latest and greatest will be performing at 3,060 megahertz (3.06 gigahertz), and that most of us would be very hard-pressed to use all of that power (excluding scientific and power users, and gamers), I suggested that what we REALLY need to rekindle the "PC Revolution" is a set of new "Killer Apps;" their features will be SO compelling that, once again, we'll all be on the edges of our seats waiting for the next notes of Moore's Law to hit the shelves.

But what will those Killer Apps be?  And so far, the software industry hasn't come up with a new one for quite some time. 

So I asked YOU what applications YOU think might again light up the PC world, so that your ideas might spur software developers in these direction.  Your responses have been, well, 'bountiful' to say the least, and I'm going to share a selection of them with you here. 

I've taken the liberty of trying to make sense of this technological future-brouhaha by consolidating them roughly into sections.  But as you'll see, many ideas want to span a number of areas.

May you, and the developers who read this, succeed in again lighting up our "PC lives."

 

Click on either the Categories, or on the individual
suggestion links, in the Table of Contents below:

Virtual Reality.

Extending Reality:

My Life, My Bits:

Digital (Two-Way) Voice: Interface, Usability, and Moore: Games. A.I. (Not The Movie): CPU-Cycle Consumers: In Classes All Their Own:

 

 

Virtual Reality.

 

Virtual Reality, by Miriam English --

I build virtual worlds for a living. Virtual Reality is definitely the next big thing. It feels the way graphical interfaces were in the days of 8-bit processors -- we could understand the potential, but in those early days they were slow and clunky, and took up too much memory.

Realtime VR, especially in the form of VRML (Virtual Reality Modeling Language) has come a long way in the last several years, but is still in desperate need of faster processors and bigger machines. There is great potential for VR in many areas, but a few deserve special mention:

 Multiuser VR is a brilliant communication tool. It places very little load on networks; the end machines do the bulk of the work, send just position and action info, unlike a video feed which requires massive amounts of info to be streamed. Discrimination on the basis of race, sex, physical disability, and physical attractiveness become irrelevant in VR -- you choose how you present yourself.

 VR fiction is the next step beyond movies -- it is like being able to walk around inside the story. Sure, it is hard to do, and people are just starting to develop the language and tools for it, but consider how different the first movies were from stage shows or radio. Early attempts at movies didn't use editing, or panning. They didn't have sound or dollies or any of the sophisticated lighting, special effects, and other techniques that we take for granted now. VR fiction is an entirely new storytelling medium and I am certain it will become a multi-billion dollar business.

 We humans have filled the Earth. There are still some unknown lands to explore, but not many, unless you include the oceans (which we are rapidly reducing to wet deserts). Space travel is looking less and less viable. We can planet-hop within our own solar system perhaps, though we do so in dread of radiation storms from the Sun. Interplanetary space is inhospitable; interstellar space is even more so. Exposing our fragile bodies to cosmic rays on long journeys is a real non-starter. Unless we can drastically shorten such journeys then we are trapped here. But many of us are explorers by nature.I can already create infinite virtual worlds on my computer. Add to that the ability to use fractal rules to auto-generate infinite diversity, and the growing (excuse the pun) field of artificial life, and we could have endless horizons available to us. We could potentially learn much from these virtual worlds about how the 'real' world works.

And the most controversial:  Our biological bodies are destined to wear out. They have evolved to do that to enable the genetic diversity that ensures adaptability and survival of life. I really don't think we can ever 'fix' that. The tragedy is that each of us has this wonderful mind which has needs and abilities far surpassing the fleeting biological capabilities that gave birth to it. The mind is information and can be modeled by computers; not yet, but soon.

When we are able to live on inside computers, VR will be a natural place for us to live. Whereas mechanical systems will always wear out, electronics has no moving parts, and properly designed could perhaps last hundreds, thousands, maybe millions of years. And don't make the mistake of thinking that living such a life would be fake. People would still think great things, build great works of art and marvellous tools, love, and learn... and there is no doubt that they would continue to be involved in the 'outside' world. What would people be capable of being freed from the need for food and shelter, and able to learn for many centuries? And imagine the resource that those millions of minds could be for those dealing with problems in the 'outside' world.

VR IS the next 'Killer App!'

 

VR, The 'CPU Killer,' by Scott Miller --

What might the [Virtual Reality] future look like?

David Gelernter, in Mirror Worlds (http://www.amazon.com/exec/obidos/ASIN/019507906X/qid=1036396476/sr=2-2/ref=sr_2_2/104-3388988-4338319), makes an interesting case for how this technology might one day be used. What are the three people in [a movie without a link] doing? (Prepare to plunge into the imagination of Scott)...

<imagine>

What if they are three partners in the business of creating bots and avatars for use in VR worlds? What if what we are watching is the VR experience as it will someday exist? What if what we are watching is their view, their customized interface into the software they are using to create the creatures we see? "Mr. Light" does some sort of high-level design, or architecting, "Mr. Industrial" seems to implement the design, while "Miss Magic" animates the creations. All these steps exist today for avatar creation, but today's GUI is NOTHING like what we see in the little movie. Imagine if the OS of the future is an immersive VR experience... </imagine>

Why should the Intels, AMDs, IBMs, etc. of the world be excited?

WOW this stuff chews up processor cycles! And no matter how powerful a machine you "throw" at the problem, the creative artist ALWAYS needs more. Give us a 100x improvement in processing power (a decade of Moore's law) and it will still not be enough. More polygons, better algorithms, real-time procedural textures, the demand keeps growing. And the real challenge: a better and immersive interface. The last several issues of your e-mail has dealt with the merging of human and machine. "Miss Magic" acts as if she can feel the breeze generated by the wings of that humming bird, perhaps she can, even though the breeze isn't "real".

Today we are stuck with limited technology that is good for little more than playing games. What will the future bring?

<<-Let's see if I can summarize this in a paragraph->>

Network based Virtual Reality will be The Killer App for driving personal (and some day, implanted) computing and networking technology. It will drive demand for processor cycles, memory, storage, bandwidth, and peripherals -- this last one to the point of pushing the human-machine interface into implantable technology. Moore's law predicts a 100 fold increase in machine capability each decade. Currently, VR demand is more than a decade ahead of what the personal computer can deliver, and will remain ahead of the curve well beyond the middle of this century. Network based Virtual Reality technology will create new ways for human-human communication and new paradigms for the human-machine interface. To quote Ted Nelson from the first edition of his seminal 1974 book, Computer Lib/Dream Machines; "If computers are the universal control tool, then let's give kids universes to control."

<<-Final thoughts->>

Ray Kurzweil has implied that it might be possible to clone a person's mind in only five or six decades (http://www.kurzweilai.net/). Why would we want to do this? How could it be put to use? Or would it only be good for finally having an excuse to talk to yourself?

Personally, I can see living in both the real and virtual worlds at the same time. If there were a natural mind and a machine mind that were linked, then one of you could take your body for a hike to commune with nature and unwind. While the other of you could link into the VR Sphere -- creating, communicating, doing, even working and getting paid for it. You could be in two places at once.


VR Entertainment, by Des Markland --

I think that the next killer app will be in the entertainment area, namely virtual reality environments. Coupled with lightweight, very high resolution headsets such an application (lets call it Virtual Adventure) would allow you to feel you are IN a game, film or other audio visual experience.


Immersive Entertainment, by Jim Van Vorst --

The next killer app, and one that will require all the horsepower we can throw at it, is turning your home or office PC into a fully immersive entertainment/computing environment, ala "Lawnmower Man."  Here, the keyboard, mouse, and monitor all go away since you will be virtually "inside" the computer.

"We are Borg.  You will be assimilated."

Virtual Reality, by Thor --

Of course the next killer app that will stretch the hardware capabilities to the limit will be "virtual reality apps," both for business and personal use.

The first ones will be crude and simple gaming, but as the hardware gets better there will be incredible business applications. Imagine walking into your companies' database in virtual reality and having any information at your fingertips to manipulate as you please. What about truly virtual meetings for cyber-commuters - eliminate the need for offices.

As for gaming, how about experiencing incredibly violent or daring life threatening thrills firsthand, since you cannot die in virtual reality? What a great way to overcome fear.  [Or to suffer a heart attack or other situationally-brought-on illness?  I wonder if there are documented cases of this, considering the intensity experienced by many a game player...]

Finally how incredible a teaching tool could this be?  All types of skills in sports could be practiced over and over with no threat of injury. The list is endless, and we are at the verge of a monstrous quantum leap in computing.

And, not to get too much into "matrix" but how nice would it be for the very old and the paralyzed to be able to walk, run, and fly in virtual. Sex will not be too far behind.  [The combination of sex] and gaming will probably drive the advances...



Two Words: Virtual & Reality, by Derek Mathias --

Two words: 'virtual reality.' When we can use our existing killer apps (and I think I'd add computer games to that list) in a more intuitive, dynamic, 3D environment, I think we'll see another scramble for computational horsepower.




"Altered Reality" Videoconferencing, by Kirk Hutchison --

The one that I've been waiting for is SVM (Short Video Messaging).  It will require lots of bandwidth, an amazing graphics processor, and a hungry CPU.

Generally, people don't want to send messages with their -exact- picture and surroundings, and many are still scared of the videophone idea since they may be caught [in] a 'not-photo-ready' state.  Hence, the new generation of SVM will use a predetermined video of the user during such a 'photo-ready' state, and will enhance it with the facial expressions and lip movements during the time of recording. 

The CPU and Graphics cards to do this are currently just above the high end of today, but will easily be [available] by middle to late next year.  Hand-helds will be able to handle this within 4+ years.  No more worries about what you look like.

And the bonus app that will make this REALLY desirable, will replace the live background and noise with a dynamically configured virtual place and sounds.  It will be particularly useful to youths that want to fool parents/peers into thinking they are somewhere else, since sending the real video will always be an option.
 :-)

On a related note, this technology will also allow true virtual conferencing [over constrained bandwidth] since only gestures will need to be sent from each of the individuals in the conference.  Their digital signatures will be sent during the initial synchronization, and live updates will simply be overlaid during the discussion.  Given that large, high resolution, flat panel MEMS screens are going to become affordable in about 3 years, the timetable will converge appropriately.


Fully-Immersive VR, by John M. --

How about fully immersive VR?  Picture Sandra Bullock in "Demolition Man".  Definitely a must have.  Experience concerts, rallys, games, any sort of tech training, travel, and of course sex, in a VR environment.  Definitely huge.

Robots?  Probably another big one: the auto that drives you to work; housecleaning/security robots to patrol your home; personnel bodyguard robots; etc...


"Usability" Is The Key, by Nick Gassman --

Jeff, I reckon the killer app for those spare cycles is usability. In a very few years we'll be looking back on the computers of today, and wondering how we ever managed to use them. Think of Scotty back on Earth (I can't remember which movie it was) when he prepares to remonstrate with a Mac because it won't obey his (voice) commands. Sure, he then uses the keyboard, and gets the Mac to do things you and I couldn't, but that's the fiction bit of the SF movie.

It's too easy for techies not to recognise the issue (I'm sure it's an issue you do recognise). I'm no slouch with PCs, and at work I'm one of the guys the others ask if they have a problem. I like to get into the guts of things, and read the hardcore journals. But now, even with XP, when I check the processes in Task Manager to find that servicehost has multiple instances, and I can't figure out which is causing my problem... then I bang my head against the wall.

PCs still can't tell you what's wrong with them, or how to use them. The reams of 'hot tips' in magazines, and semi-expert newsletters attest to the fact that they are usually not set up to get the most out of them, or sufficiently personalised for most people. But most people can't understand the instructions on how improve things.

So if someone can build these things into an OS, or if someone can produce an app that will sort it out - they'll be in the money.


Holographic Displays, by Wil Marshman --

The killer app in 2010 may involve holography.

Imagine a "PDA" being able to "project" the life-size image of Brittany Spears or Justin Timberlake dancing to one of their songs in your teenager's bedroom such that he/she could dance along.

Or it could project an image of a mechanic repairing a complicated airplane problem such that the learning mechanic could follow along step-by-step.

Or it could project a skier doing some turns while you follow him on an interconnected device that tracks your movements and makes suggestions for "up-weighting earlier".

If the networks of the time can provide the bandwidth, new holograms could be accessed via the net and commerce could support the "killer app".

My idea came from:

Napster
Keyboard projection technology
Teenager buying enthusiasm
MTV/MP3 popularity
Personal life experiences




"Holo-CAD Drawing", by M. Williams --

I think the next killer app that will drive the need for computer speed has already been invented [(and seen in the form of special effects] in movies - take the original Star Wars as one example); it's really just waiting for the display device - and perhaps the horsepower - to make it practical.

For lack of a better name, call it "Holo-CAD Drawing," where you can get a true 3-D view of your designed object, along with the ability to zoom in and get a detailed look (using routines that adjust the image so it still looks smoothly real.)  It will be the next boon for Engineering.

Imagine creating a product and being able to display it (literally) exactly as it will look when built. The obvious game implications are also there. The real limit to this, currently, is a display device that would permit a seamless display from any angle, even top-down. Figure that out, and you have something that will really drive increases in processing power, once again.


3-D Output; Virtual and Real, by Geoff Keller --

I bet your average size holodeck or even a full length feature 3-D holo-flick action movie could easily chew through at least 11 or 12 gigahertz of processing power and 8 - 10 terabytes of memory.  [Vast amounts more of processing and other power, from what I've been reading.  JRH]

Or how about a transporter-like "3-D FAX machine". That could use a good chunk of power as well.  [Remember "stereolithography"?  Such 3D printers already exist (see http://www.compaq.com/rcfoc/19991018.html#_Toc464536634), so extending them "online" would seem feasible.  JRH]

Just look to your local independent TV station running on series or another of Star Trek and I bet you can find at least 10 items that could chew up that much processing power, and more.

No matter how much processing power we have, we will always find ways to use it. Pushing the boundaries is what makes us human.




Extending Reality:

 

Bandwidth - The Enabler, by M. Richter --

With advances in broadband that should take place during this time [period], I ... envision a few ideas:

"Shop-at-home", a virtual-reality approach to shopping which provides a very high resolution experience for shopping.  The recently announced ability to touch over the internet would make fabric choices easy.  New algorithms which provide mapping a person's physical characteristics would provide the consumer with visual feedback, while providing the alteration shop specifics regarding the customer's specific needs.

"Home movies", a video mapping and animation application to allow people to take home movies, perform visual effect editing, voice-over and Foley dubbing, and create stories in a very short time.  This would prove especially valuable for gifted and talented amateurs (producing at least early "Star Wars" quality special effects as standard).  Create your own exotic vacation experience.

"Design your own home", a virtual-reality approach which provides true real-time walk-thru with the ability to move walls and furniture around with a simple "push" or "pull".  The walk-thru would use VR eyeglasses, providing the average consumer with the abilities that architects see today as cutting-edge.  This could also prove a boon to the professional designers and homebuilders.

"Virtual Museum", a virtual-reality approach to viewing antiquities.  Museums would have their art scanned in full 3-D.  Customers would pay a fee to enter the museum, and the visual effects would give them images that rivaled life.  This would also provide the ability to linger at any exhibit for any length of time, and to view the collections that are not usually on display. Could easily be extended to the scientific community for collaborative research (again, using the emerging "touch" technology".


Naturally, "virtual porn"...  With the virtual-reality visual effects, combined with what can only be imagined in the "touch" arena...  Not sure how far you wanted to envision the possibilities! <g>


I can imagine a few more, but it seems the future "killer" apps will focus more around consumer experience and entertainment than around utility. Witness the browser in the refrigerator (
http://reviews.zdnet.co.uk/review/28/1/1600.html).




Bandwidth!, by John Matrow --

John provides his answers to the next Killer Apps by quoting from the Internet2 faq (http://apps.internet2.edu/html/faq.html), written by Ted Hanss, Internet2 Director for Applications Development:

What's the "killer app" for Internet2?

The fun thing about participating in Internet2 is working with all the creative minds who are working to create the next generation of applications. But, there's no way to tell what the "killer app," if any, might be. Instead, we like to describe four killer attributes that you'll find in the most compelling applications. The first is interactive collaboration environments, where you can truly interact with others without the barriers of distance. The second is to provide common access to remote resources, such as telescopes and microscopes. The third is using the network as a "backplane" to build network-wide computation and data services, such as those under development in the Grid. The fourth attribute is displaying information through virtual reality environments—moving from statics graphics and images to moving, three-dimensional animations.

No, really, what's the "killer app"?

Well, the area that will provide the widest benefit and largest aggregate use of the Internet2 network capacity is digital video. Video-based applications cover everything from video conferencing to on-demand content to remote control of microscopes and other instruments.




Video Conferencing, by Tom Williams --

This one's been on my mind for years.  Given more-or-less ubiquitous broadband capability, I think people at work and at home will discover how much communication is enhanced by others' facial expressions. 

This will lead, in turn, to major changes in business and educational travel decisions, and I seriously believe it will change our culture to an extent not seen since the telegraph. Where will processing power come into it?  Echo suppression, which is the current bane of PC-based videoconferencing.


Video Instant Messaging, by Mark McCoskey --

Once broadband is more pervasive, even more so with the upcoming Internet 2, I think VIM (Video Instant Messaging) will become a killer app.

With digital USB stereo headsets, and USB2 & FireWire web cams, we will have crystal clear, full motion video and audio. This will surely replace the home phone (but not cell phones, of course). This could be for both one-on-one or conference calls. This is especially useful for friends who now live long distances from each other, yet want to stay connected. This could be integrated into one's computer or used as a stand alone video phone device. All of this with no long distance phone charges. And in time, this could evolve into your MMORPG where you mentioned lifelike virtual 3D coffee shops. People would have no excuse for not keeping in contact. And this would be a ... lot cheaper than an airline ticket.

On the other hand, I really like the TiVo, Replay, Digeo/Moxi devices. But I would rather incorporate this into the computer where I can easily upgrade (add) a larger hard drive or TV tuner card. This will be the entertainment server idea like Windows new Media Center, but without any imposed limitation. Ideally this would have two HDTV tuner cards (one to watch and one to record, or perhaps record with both at the same time), 2 to 4 120+ GB hard drives, a DVD burner, wireless Ethernet (a, b and g) for sharing amongst other devices (computers, TV's, PlayStation 2's, stereo's, etc.) and Bluetooth for connecting wireless keyboards, tablets, etc. Couple this with a one click TitanTV.com-like scheduler and you have a simple DVR/PVR.

(Currently, some of these capabilities are already in bleeding-edge products, although not all of them in any one product, and none of which have yet been leapt-on en-mass by consumers.  But this may be a leg-up for Mark's ideas.


 Virtual Visiting, by Derrick Davis --

"Digital Buddy" is a life size holographic multi user, real-time, visiting software and interface.

It allows you be with friends and family from far away, yet with the visual and auditory feeling of reality. Since it is multi user enabled, you can have several friends "over" at the same time to watch movies and play games. Your friends appear either in your monitor glasses, contacts, or projected into the room where your holographic projector is placed. Each user has the ability to provide a width / depth / height of their projection and reception to include the necessary surroundings.

Forget your phone; be with your loved ones no matter where they are on the planet.


Virtual Tours, and More, by Byron Law --

I imagine that one killer application that is going to drive processor speeds and storage capacities is going to be immersive video.  That is, video that is recorded omni-directionally and subsequently is viewed omni-directionally. 

There are many that are working on and perfecting the recording side of this, but viewing is still relegated to a mono-directional monitor with the viewing angle adjusted by mouse or keyboard, rather than a more natural user worn system that detects head or eye movement to adjust viewing angle within the video.  Once immersive video is perfected to the point that the user is under the illusion (at least visually and aurally) that they are actually at the remote site, I think many will start subscribing to various tours and experiences. 

How often have you heard the complaint of those who visited the Smithsonian that they wish they had a couple of weeks to spend in there?  With immersive video, they will have all the time they want (within their subscription) to "roam" the Smithsonian (or any other museum, tour, or countless other experiences exploring every corner of the globe and beyond) and from the comfort of their own home.  Field trips for schools will be as simple as scheduling a short walk down to their library and donning their immersive video headsets.  Schools will have a much greater variety of experiences to expose the children to (that coordinate with a greater variety of topics), with reduced liability and safety concerns.  Maybe someday we might even have sophisticated immersive outer space based telescopes (with the requisite blocks looking back towards Earth against peeping Toms).  We could use more astronomers scanning space in every direction possible.  We might even see law enforcement using the footage from the blocked portion to better solve crimes.

Here are a few sites I know of that deal in immersive video recording technologies:

http://www.fpvideo.com/
http://www.behere.com/
http://immersivemedia.com/menu.html
http://www.ipix.com/
http://www.spincam.com/
http://www.iqeye.com/mkt/immvid.htm




The In(puts) and the Out(puts), by Bart Wessel --

What we are going to use all the processing power for?  Human interfacing.  (Aren't we already?).

Let's face it: most of us deliver input using cumbersome mouse and keyboard manipulations (many of us still cannot type fluently, and plenty of us get to suffer from RSI). With respect to output: we get to sit all day long in a fixed position relative to a  display device that is made up out of individually discernible dots. Ha!

My guess is that we're going to see input recognition (speech, gesture, facial expression, ...) and output generation (projection, 3d-holographical vision, ...).

If only I could put my facial expression at this very moment into words, you'd see what I mean.


"Tactile," by Dr. Ed Reifman --

Imagine, say, by the year 2012, with even pre-molecular processors, the p-o-r-n-o and computer gaming industry of 2002 will seem like a blip on the screen when one can walk into your local Fry's and purchase the latest 'Whoever does Dallas' "tactile", (T-DVD?) and instead of a joy stick, well you get the picture.

PC As Phone, by Martin Pensak --

In addition to just talking through the PC's [microphone and speakers, for Internet-based phone calls], let the PC be a 'smart' answering machine - dealing with taking messages when I'm not available and managing them better than just 'listen and push the delete button' on my dumb answering machine. 

Maybe customized messages for when specific people 'call'. And of course conference calling, stored phone lists integrated with public directory lookup, etc. Not to mention moving into video in addition to the audio.

Embedded Full-speed Video, by Bobski Masson --

I don't have a catchy name, but the next killer app is going to be the use of full-frame, full-speed video in all the other killer apps!  This coincides with the processing power to handle such media, as well as the increase in web bandwidth to handle it.


My Life, My Bits:
 

My Digital Life, by Paul Swider --

As for the killer app, your newsletter suggests a version in the HAN piece (http://www.theharrowgroup.com/articles/
20021104/20021104.htm#_Toc23925814
). Coupled with advances in storage, we could create the personal recorder, a Tivo for each of our lives. With an eyeglass camera and audio recorder, we could easily have exact replications of the vital times (from many perspectives). Sure, it's fun at Mardi Gras but we could also precisely record a business meeting, political event, wedding, first date, what have you, and the processing power would enhance not only the recording but also the search and recall. You never forget anything. What would this do to marital quarrels?

If we could ever get past the bandwidth/regulatory issues, we could open a much larger can of possibilities but that is a legal issue with no end in sight. In the short term, though, there are strong possibilities for adapting mesh network communications in unrestricted bandwidth ranges to at least entertainment applications, such as interactive games in a crowd (or even a mall). Couple this with the processing power and you could have some potent fun. Ideally, you could also create a wireless mesh Internet but that needs large-scale population density.


Life Recorders, by Swift Parrot --

(This suggestion was short and sweet ("life recorders"), but Swift is talking about sufficient audio, video (and perhaps more, like GPS) inputs to a massive data store, that will duitifully and invisibly record every aspect of every moment of your life.  (I just hope it comes with a "Pause" button...))

 Real Life, by Adam Carasso --

The Killer App, nick-named simply "Real Life", is real-time video rendering--without a trace of blockiness or delay. 

This technology would transform any device with a screen (laptop, tablet, palm pilot, cell phone, digital cameras and recorders, even eye glasses) into a two-way video camera that one could hold up, pan around and instantly transmit the video to another user.  The ultimate extension of this technology would be for one person to wear eye glasses on a vacation and be able to look around and transmit every last thing he or she sees, continuously, to a recording device back home or live to another user wearing matching glasses--such that the second person forgets he/she isn't seeing these sights first hand. 

This would completely transform the movie, home movie, news, and TV industries, as well as military reconnaissance and battlefield tactics.  There would be many linkages to Internet, advertising, on-line gaming, on-demand downloading of TV shows and movies, etc.  More simply, one could even hang "pictures" in one's home or office that are linked to on-line cameras at national parks or art museums to provide a "window" on art, or on the rest of the world.  Home and office art that changes with the viewer's whim.  Suddenly, any device at all could double as a TV screen or a videophone.

Such rendering would consume tons of bandwidth and memory, forcing the development of better graphics-rendering cards and much faster CPUs/chip sets, bigger and faster memories, and wireless bandwidth.  But live video rendering would have a market that subsumes every last device with a screen. A couple of pins on the frame of the eye glasses could allow the wearer to stop, start, freeze-frame, black-out, or add effects to whatever he or she was seeing/recording.  One could even "import" more interesting, exotic backgrounds to make the average walk or ride to work more interesting. Truly seeing the world through "rose colored glasses." 

Other advances might be HDTV format for these glasses or video in general; some graphics algorithms that corrects for haze, or overly bright sunlight, or dust/pollution; and built-in binocular function for distance seeing, a la Luke Skywalker in the first Star Wars.

Another, much more simple technological improvement would be a computer with "instant on."  No more waiting 2-5 minutes for a computer to boot.  This would make such a great selling point--think how many minutes are wasted each and every day waiting for your system just to boot up.  (Simplest thing here would be a computer that you never had to turn off, that went into some natural safe mode or hibernation state that kept it secure from the rest of the on-line world).

The "Personal Companion," by Jack Kais Saint Francis --


Let's call it the "Personal Companion" ( PC ?)  A voice recognition, interactive, multi-purpose virtual companion.  A program that could have a custom or randomly generated personality that would learn a user's preferences likes and dislikes. After a "get to know you" period the "PC", in addition to mundane tasks such as schedule planning, important date notices, Web ferreting, house monitoring etc., would also sense any tension in the user's voice and prompt him/her into, for example, conversation designed to relieve stress.

The PC could also periodically run a series of health questions [on a schedule] depending on the age/health of the user.

And the PC could design custom entertainment packages. For instance, it could automatically download preferred music, movies, Web site information, TV shows and sporting events, which could then be enjoyed at leisure. Anyway I think you get the idea.

 

Digital (Two-Way) Voice: