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"[Soon,] cell phones will be small super computers.
Already today we offer processors up to 624 MHz; one
GHz is not too far away. This means, processors for
the cell phone today are as powerful as a notebook
processor in 2000."
David Rogers,
Intel
www.tomshardware.com/hardnews/20041006_191440.html
Talk about Pocket Power!
Back to Table of Contents
This is an updated version
of an article I've recently written for Future Brief
(http://www.futurebrief.com/).
Future Brief is published by New Global Initiatives
(http://www.ngiweb.com/)
and offers brief summaries, commentaries, and other
resources to help people, especially those on The
Hill who form national policy, to keep up on
technological innovations. But Future Brief adds an
important twist -- it "takes one step back and
looks at the greater convergence of the accelerating
changes in science and technology, with the equally
rapidly accelerating changes in society and
politics."
(http://www.futurebrief.com/about.asp)
If you've been a long-time
reader of The Harrow Technology Report then
you know that I rarely make the "New Year's
predictions" so beloved by many publications. My
reasons include that, while some of these
publications' predictive articles are informative
and thought provoking, we're now so high on
technology's exponential curve, driven ever faster
by the synergy resulting from our merging
technologies through NBIC (the coming together of
the previously disparate fields of Nanotechnology,
Biology and medicine, Information
sciences, and Cognitive sciences), that
unanticipated "ah ha" events that spawn new fields
of study can make a huge difference.
Nevertheless, when I'm enticed
to do so, I am willing to explore some areas that
seem so significant, with so much even short-term
potential, that it seems almost a no-brainer to pay
careful attention; especially where many people have
yet to consider a range of perspectives.
So when Future Brief asked me
to come up with what I believe will be the most
significant technological change during 2005, I
couldn't resist. Here we go, with some of the
reasoning behind my choice.
For 2005:
Nanotechnology will continue to
(slowly) accelerate along a road that will change
everything!
As we continue to learn more
about, and get better at bending
billionths-of-a-meter size particles (which can be
individual atoms and molecules themselves) to our
will, we're going to find ourselves doing things and
building things and using things in the same way,
and at the same scale, that Nature has been doing
since the beginning of time.
For a few examples of
nano-research ongoing during 2005 that may well lead
to early end results (most in the labs this year,
commercializing beyond 2005), consider:
-
Multi-terabit non-volatile memory that will change
how we use and store data; and computers so fast
that today's will seem like turtles.
-
Bottom-up manufacturing, using techniques such as
self-assembly, that will be more efficient and
environmentally friendly than today's crude
top-down methods.
-
Materials that are custom made to the attributes
needed for a specific application, such as
incredibly light and superconductive wires
ten-times stronger than steel; nano-sized
semiconductors; more efficient solar cells; and
wall paint that can illuminate a room.
-
Nano-combustives, where nano-sized particles of
reactants have a far greater surface area than
conventionally sized particles and so burn far
faster, generating more power for rocket fuel and
explosives.
-
Voluminous breakthroughs in biology and genetics
and proteomics and medical sciences that will
result in designing drugs by intent rather than
through today's hit-and-miss processes;
individually personalized drugs that will increase
efficacy and reduce side effects; and perhaps the
injection of tiny molecular "machines" that are
not nano "Roto-Rooter" mechanical monsters, but
are tiny drug-carrying spheres that use proteins
to seek out and kill individual cancer cells or
dissolve plaque.
- And
far more than we can, today, possibly imagine.
If this seems an improbable
journey, look BACK ten years and see if you
could have predicted the very real economic and
social impacts that advances in just a few areas
have already brought: faster, cheaper, and
pervasive computers; pervasive and higher-speed
networks, especially the Internet with its
traditional capabilities and recently-popular VoIP
services that are changing the very nature of
"telephone companies;" instant access to information
(the Web and Email) that have radically changed how
people shop, communicate for business and pleasure,
and even get their "news;" or how Bloggers are
rapidly changing the face of traditional journalism
and transforming the "Fourth Estate."
Now, try to look FORWARD
ten, or even five years, to predict the results of
our fledgling nanotechnology prowess - of our
harnessing the most basic ways that everything in
our world, and we, are built. If today seemed
unimaginable ten years ago, then the world of ten
years from now (since breakthroughs are now
happening exponentially faster) is elusive indeed.
We can't (and shouldn't) stop
such progress, but we are going to have to live with
the results of massive nano-inspired
transformation.
Thoughtful caution is well
advised. Because Nanotechnology will change
everything.
Don't Blink!
.gif)
Back to Table of Contents
Speaking of nanotechnology, you
may have run across the term AFM ("Atomic Force
Microscope.") This is a tool that allows scientists
to literally push atoms around at their whim. It
(basically) consists of a pointy tip that is
atomically sharp -- about as small as the atoms
that it's pushing around. But this same technology
can also be used to read the pattern of atoms
(or no atoms) in a particular place -- as the AFM
tip moves over an area it can sense the difference
in charge from when there's an atom under it or not,
and hence build up a picture of the data structure
underneath its scan pattern.
As described in the March 11,
2005 Tom's Hardware "Hard News"
(www.tomshardware.com/hardnews/20050311_162423.html),
IBM has been exploring how to use this technology
for data storage for some time, calling the project
Millipede. It uses a similar technique but
with a grid of thousands of AFM-like tips that can
read and write ten-nanometer sized "pits" in a
special plastic sheet; the sheet is mechanically
moved under the tips to give them access to an area
larger than the array of tips. (It's interesting
that this, in a way, is a "Back to the Future"
development -- a mechanical memory device
vaguely reminiscent of early relay memories!) IBM
has now shown a working Millipede prototype that can
store 1.2 terabits per square inch! (That's 153
gigabytes per square inch.)
From a practical standpoint,
this can store the contents of 25 full DVDs in an
area the size of a postage stamp. Another way to
look at this is that Millipede could store about 100
gigabytes in the size of the diminutive SD memory
card that you may use in your digital camera!
As with many prototypes, this
technology is still in the lab and not ready for
commercialization. Yet IBM believes that they could
bring it to market in the next two to three years
which, interestingly, would be about the time that
today's Flash Memory (think USB "thumb drives") is
expected to reach its practical density limit.
Whatever the outcome, this is a
great example of how Moore's Law (the 35+ year old
reality of the doubling of the number of transistors
within a given space, at the same cost, every
eighteen months) seems destined to continue, or
accelerate, even as we reach the "limits" of the
various technologies we use today. In my
experience, "limits" simply represent the next
challenge for innovative people to find a way
through, or around them. We've been doing so on a
continuous basis since long before our "Technology
Age," and the history of the past few decades easily
convinces me that it's going to continue for the
foreseeable future.
The bottom line is that
whatever bottleneck seems to make your project
"impossible," just wait awhile -- often a relatively
short while -- and the technological bottleneck will
open from the size of a soda bottle to that of a jar
of mayonnaise. In effect, the bottleneck will go
away.
Again, Don't Blink!
.gif)
Back to Table of Contents
You may not realize it,
but there's much more to The Harrow Group
than just "The Harrow Technology Report."
For almost twenty years,
as I've been sharing my research on the
ever-faster-moving and converging technologies that
are changing how we work, live, and play, I've also
been working directly with businesses and
organizations, large and small, to help them
understand and address how these changes may affect
them, their customers, and their customers'
businesses, through a series of:
·
Presentations -
Highly engaging, interactive, multimedia,
constantly-updated presentations and keynote
speeches to individual businesses, internal groups,
and trade organizations, helping participants to
viscerally understand and appreciate how technology
has brought us to where we are today, and where it's
likely to lead us tomorrow.
·
Workshops
- Beginning with the presentation described above
(to give all participants a common understanding and
insight), the workshop further engages attendees to
explore how this march of technology might affect
their individual businesses and organizations, and
their specific needs.
·
One-On-One Consulting
-
Individualized consulting services, available via
phone or in-person, to help you explore the topics
and trends discussed in The Harrow Technology
Report, and related issues.
Please continue at
http://www.theharrowgroup.com/consulting2.htm
for additional information.
Then, contact me at
Jeff@TheHarrowGroup.com
with any additional questions, to discuss fees, and
to schedule a consulting event. I look forward to
working with you!
End Self-Serving Advertisement
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I wrote this article for, and it was originally
published in, Control Magazine.
This is an updated version.
http://controlmag.com/ME2/dirmod.asp?sid=
&nm=&type=Publishing&mod=Publications%3A%3AArticle&mid=
8F3A7027421841978F18BE895F87F791&tier=4&id=
A438FCC5316B4675A9C80B9A9CE0BADE
Our computers are VERY fast (at
least from the perspective of the last several
decades), yet the way in which we interact with them
is directly descended from how we worked with
mechanical typewriters. On the input side we tap on
keys set in a layout intentionally designed to slow
things down so that the mechanical hammers could
keep up. For output, we read things off of a screen
(page). Yet even the fastest typists often think
far faster than they can type. And while the human
eye can glean vast amounts of information from
briefly looking at a scene (what Nature optimized it
to do), reading paragraphs of text is a
comparatively slow process.
That's a current bottleneck,
but the potential for effectively interfacing
ourselves with machines is much greater. Imagine
how many car accidents might be averted if we could
dramatically reduce the eye-hand-foot coordination
times required for an emergency maneuver. Imagine
the "competitive advantages" that instant
brain-machine connections could bring to a soldier
or pilot. Or to a professionally-competitive
"gamer." Or, even to a business person who could
"read" documents ten or one hundred (or more) times
faster than their competitors. How about a stock
trader who could react faster than anyone else to an
event that he noticed first?
Some experiments,
such as those by Duke University's Dr. Miguel
Nicolelis (http://www.nicolelislab.net/NLNet/Load/Abstracts/ab2003_learning.pdf)
have already yielded (early) brain-machine
interfaces through implanting an array of 300+
electrodes in a monkey's brain -- the monkey could
move a robotic arm in place of its physical arm by
simply "thinking it so." It's certainly a start.
But suppose that
this area of research were to wildly succeed,
providing a high quality high-speed Input/Output
channel for our senses? That happens to be one goal
of Cyberkinetics' "BrainGate" system
(http://www.cyberkineticsinc.com/).
"The BrainGate™ System consists of a sensor
implanted on the motor cortex of the brain, and a
system that measures and interprets [its signals].
It is hoped that the BrainGate™ System might...
allow people unable to use their hands to...
communicate with a computer using their thoughts."
Even so, most (non-disabled)
people might eschew such a brain implant,
considering that (currently) an array of 100 or so
sharp electrodes are implanted on or within the
brain and connected to an external computer via a
cable (although miniaturized wireless solutions are
being explored).


(Above two images (c) 2004 Cyberkinetics Inc.)

But results of such early
interfaces in humans are already interesting as
illustrated and described in the Wired
article "Vision
Quest."
Currently only commercially
available in Portugal, an artificial vision system (http://www.dobelle.com/index.html)
system is apparently good enough (although still
very crude) that a newly un-blinded patient was able
to safely drive a car around a parking lot!

And as of this writing,
Cyberkinetics has successfully brought a similar
brain-to-computer interface to paralyzed humans in
FDA approved early clinical trials -- the subject is
able to (again crudely) move a cursor around a
screen, choose commands to change TV channels, and
perform other tasks by simply 'thinking it so!'
Cutting The Cord.
One of the fastest-growing
technologies today is "wireless." The unregulated
802.11 (WiFi) spectrum of products (originally a
grassroots movement that has grown into a
rapidly-growing commercial implementation thanks to
"users," rather than to "carriers") has proven the
demand for, and viability of, wireless data
communications. And if Robert Burke, lead architect
of the (now closed) European MIT's Media Lab "MindGames"
group has his way, their prototype wireless,
non-invasive headset ("Cerebus") might be just the
interface key that helps free the brain from its
organic peripherals' limitations!
The picture below is a working
prototype that enables, literally, mind control of a
videogame by wearing a cap without implanted
electrodes!

In this early demonstration the
user has to "think" a character's (a 'Mawg's')
balance as it crosses a 'high wire' without falling
off.

The helmet wirelessly
communicates with the computer running the game via
Bluetooth (an increasingly popular low-speed,
limited-range wireless connection):
"...The cap monitors electrical signals from the
surface of the scalp over the occipital lobes (just
above the neck). The occipital lobes are the home of
the brain’s visual processing, and they sport an
effectively direct connection to the eyes via the
brain’s optical nerve. When the participant stares
at regions on the screen that are blinking at known
frequencies, their brain processes that blinking in
enigmatically complex ways. But one side-effect of
that processing – an increase in electrical activity
at the same frequency as the blinking orb – is
sufficiently pronounced that it can be detected in
the electromagnetic soup at the surface of the head.
These detectable artifacts are called Visually
Evoked Potentials, or VEPs.
If
the Mawg slips to the right, the participant can
help shift the creature’s balance back to the left
by staring at the orb flickering on the left-hand
side of the screen. The subsequent change in
brainwave electrical activity is detected by the
system as a VEP, and transformed into a
one-dimensional analog control axis that can be used
to get the Mawg back on track."
This videogame does seem a
simplistic example, but -- it is a fascinating
beginning! (After all, as the saying goes, it's not
how WELL the pig sings, but that it can sing AT
ALL.) And this IS just the beginning...
(You'll find a broad overview
of this topic at
http://www.dailywireless.org/modules.php?
name=News&file=article&sid=2273 .)
It's OUR World.
How would the world around us
-- how we work, live, and play -- be affected
if/when such brain-machine interconnections are
paired with the Internet to allow at-a-distance
remote control (as has already been
demonstrated by Dr. Nicolelis' monkeys)? How will
this impact the traditional "control" industry, as a
myriad of control systems might be controlled by a
casual thought?
I can foresee both good and
cautionary results. But the magic is that here's
another science fiction staple whose tendrils are
now reaching towards reality -- a reality that one
day might allow us to reach out and control and
interact with the world around us -- VERY quickly.
Almost without thinking...
Once again, Don't Blink!
.gif)
Back to Table of Contents
Finally, following up on my
"predictive" musings at the beginning of this issue,
many of the best and most respected experts across
all fields of endeavor, throughout the years, have
proclaimed what they can do, what they expect can be
done, and certainly what CAN'T be done -- the
impossible. And today is no exception -- experts,
either through their true beliefs or for less
altruistic reasons, continue to decry "the
impossible."
Of course as anyone regularly
reading this Report knows, yesterday's
"impossibility" is today's old news. And often,
those who believe in these "impossibilities" do
later, fervently, wish that they had been believers.
The best way to appreciate this
is perhaps by negative example, so consider these
tidbits from a collection assembled by Aaron at
(http://www.aaronscollection.com/jokes/jokes0018.htm):
Forecasting Technology
"The
concept is interesting and well-formed, but in order
to earn better than a 'C,' the idea must be
feasible."
-- A Yale University management professor in
response to Fred Smith's paper proposing reliable
overnight delivery service (Smith went on to found
Federal Express Corp.)
"There is no reason anyone would want a computer in
their home."
-- Ken Olson, president, chairman and founder of
Digital Equipment Corp., 1977
"Computers in the future may weigh no more than 1.5
tons."
-- Popular Mechanics, forecasting the relentless
march of science, 1949
"I
think there is a world market for maybe five
computers."
-- Thomas Watson, chairman of IBM, 1943
"So
we went to Atari and said, 'Hey, we've got this
amazing thing, even built with some of your parts,
and what do you think about funding us? Or we'll
give it to you. We just want to do it. Pay our
salary, we'll come work for you.' And they said,
'No.' So then we went to Hewlett-Packard, and they
said, 'Hey, we don't need you. You haven't got
through college yet.'"
-- Apple Computer Inc. founder Steve Jobs on
attempts to get Atari and H-P interested in his and
Steve Wozniak's personal computer
"The
wireless music box has no imaginable commercial
value. Who would pay for a message sent to nobody in
particular?"
-- David Sarnoff's associates in response to his
urgings for investment in radio in the 1920s
"This
'telephone' has too many shortcomings to be
seriously considered as a means of communication.
The device is inherently of no value to us."
-- Western Union internal memo, 1876
"Heavier-than-air flying machines are impossible."
-- Lord Kelvin, president, Royal Society, 1895
"If I
had thought about it, I wouldn't have done the
experiment. The literature was full of examples that
said you can't do this."
-- Spencer Silver on the work that led to the unique
adhesives for 3-M "Post-It" Notepads
"Drill for oil? You mean drill into the ground to
try and find oil? You're crazy."
-- Drillers whom Edwin L. Drake tried to enlist for
his project to drill for oil in 1859
"A
cookie store is a bad idea. Besides, the market
research reports say America likes crispy cookies,
not soft and chewy cookies like you make."
-- Response to Debbi Fields' idea of starting Mrs.
Fields' Cookies
"I
have traveled the length and breadth of this country
and talked with the best people, and I can assure
you that data processing is a fad that won't last
out the year."
-- The editor in charge of business books for
Prentice Hall, 1957
"But
what ... is it good for?"
--Engineer at the Advanced Computing Systems
Division of IBM, 1968, commenting on the microchip
"Professor Goddard does not know the relation
between action and reaction and the need to have
something better than a vacuum against which to
react. He seems to lack the basic knowledge ladled
out daily in high schools."
-- 1921 New York Times editorial about Robert
Goddard's revolutionary rocket work
"You
want to have consistent and uniform muscle
development across all of your muscles? It can't be
done. It's just a fact of life. You just have to
accept inconsistent muscle development as an
unalterable condition of weight training."
-- Response to Arthur Jones, who solved the
"unsolvable" problem by inventing Nautilus.
"Stocks have reached what looks like a permanently
high plateau."
-- Irving Fisher, Professor of Economics, Yale
University, 1929
"Airplanes are interesting toys but of no military
value."
-- Marechal Ferdinand Foch, Professor of Strategy,
Ecole Superieure de Guerre
"Louis Pasteur's theory of germs is ridiculous
fiction".
-- Pierre Pachet, Professor of Physiology at
Toulouse, 1872
"The
abdomen, the chest, and the brain will forever be
shut from the intrusion of the wise and humane
surgeon".
-- Sir John Eric Ericksen, British surgeon,
appointed Surgeon-Extraordinary to Queen Victoria,
1873
And
lastly, advice from the world's richest man . . . .
"640K
(of RAM) ought to be enough for anybody."
-- Bill Gates, 1981
And, perhaps my favorite (which
I just can't imagine someone in this position
stating):
"Everything that can be invented has been invented."
-- Charles H. Duell, Commissioner, U.S. Office of
Patents, 1899
So the next time that you think
that an idea is "impossible," or too expansive to be
of value, or you hear someone else say so, do give
it a second thought. And don't necessarily trust
the "experts" or the press, as reader Jeff Haber
points out:
"I
came across an issue of Boy's Life from 1997 which
had an article about how technology was getting
smaller.
It
contained a mini-article about a new gadget that
would let you hear 24 minutes of music without a CD
or a tape, but instead use a "little card".... that
would cost $1000.
Woohoo! Sound familiar?
And
1997 doesn't really seem like it was that long
ago..."
Indeed, a lot can change in
just eight years.
And one more bit of food for
thought -- several companies, including Kodak,
turned down the offer of a technology that later
became known as -- the Xerox machine.
Back to Table of Contents
About
'The
Harrow
Technology Report.'
"The Harrow Technology Report" explores the innovations and
trends of many contemporary and emerging technologies, and then draws some less
than obvious connections between them, to help us each survive and prosper in
the Knowledge Age.
"The Harrow Technology Report" is brought to you by Jeffrey
R. Harrow, Principal of The Harrow Group.
http://www.TheHarrowGroup.com .
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Copyright (c) 2001-2005, Jeffrey R. Harrow. All
rights reserved.
Jeffrey R. Harrow maintains that all reasonable care and skill has been used
in the compilation of this publication. However, he shall not be under
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