Listen to this Issue.
An alternative to give those eyes
a rest.
Quote of the Week.
Timing is everything!
Tiny Things Work
DIFFERENTLY!
Take a common material.
Grind it VERY much smaller,
and it acts VERY differently!
Real-Time Traffic
Info Is Already Real!
Real-time traffic info in the
palm of your hand.
From Out of the
Ether.
Of RFID tags, and DNA games...
Now THIS is PC
Gaming!!!!
Up in the air "simulations,"
large-and-small and old-and-new.
About "The Harrow
Technology Report."
Listen
to
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Back to Table of Contents
"I'm an inventor, and I started looking at long-term
trends because an invention has to make sense in the
world in which it [is] finished -- not
the world in which it [was] started."
Ray Kurzweil
National Medal of Technology recipient
as quoted in
http://www.idg.se/ArticlePages/idgnet.asp?id=4635
(brought to our
attention by reader David Schachter)
Back to Table of Contents
Given the explosions of
knowledge and technologies that we're already
experiencing from today's young NBIC Convergence
(the coming together of Nanotechnology, Biology &
medicine, Information Sciences, and Cognitive
sciences), it's easy (for good reason) to get
excited about these new nascent ways of building
things "from the bottom-up."
Moving atoms and molecules
around to build structures "the way Nature does,"
via a growing number of techniques, seems likely to
(eventually) allow us to create "things" that even
blur and meld historical distinctions between things
"organic vs. inorganic," or "living vs. dead." As a
result, we'll also find that we're fusing many
historically disparate sciences, such as biology,
geology, materials sciences, and more. (A
"Unified Sciences" way look at and manipulate
things, perhaps?)
This is heady, world-changing
stuff that promises to change how we work, live, and
play FAR more dramatically than did the
previous "electricity revolution" (not much more
than a century old, remember) and the "semiconductor
revolution" (only about 45 years old). No wonder
those of us looking forward for ways to grasp (and
profit from) the future are interested -- consider
the vast fertile field of Opportunities that those
previous two "technological revolutions" each
spawned, making and breaking businesses and whole
industries and redistributing wealth on a personal
and a global scale. In reality, completely changing
how we work, live, and play. And -- it's beginning
again!
On The Other Hand.
But we should remember that
while the "s_e_x_y" NBIC applications and potentials
are the ones grabbing the headlines, they would not
be happening without the vast array of more plebian
technologies and innovations that have brought us to
this brink of an NBIC sea-change. In effect, we
'need the tools' to 'make the tools' to 'make the
tools...'
It's quite analogous to the set
of "skill trees" that you have to climb in many
computer games, most notably in MMORPGs (Massively
Multiplayer Online Role Playing Games) such as
EverQuest and the new Star Wars Galaxies, to become
more proficient. Both in these games and in real
life, it's a matter of "pulling yourself up by your
bootstraps."
In that regard, I happened
across an interesting article in "Process
Engineering - The Magazine for Chemical and Process
Engineers" (http://www.e4engineering.com/item.asp?id=
49184&type=Features&pub=pe) that opened
my eyes to the complexities of such older "bootstrap
technologies," and how innovations in these
seemingly pedestrian technologies continue to be
absolutely necessary to the success of new realms,
such as NBIC. Consider, for example, the
advancements needed in "stone age" techniques for
turning large rocks into smaller, VERY much smaller,
rocks.
If you've ever ground coffee
beans you know about "grinding" (crushing,
pulverizing, or reducing to a powder by friction -
a definition
paraphrased from Microsoft Bookshelf) --
essentially, the work that Fred Flintstone performed
at his job. Or, if you've taken a Metal Shop class,
you may have engaged in "milling" ("the process of
shaping, cutting, polishing, or dressing metal
surfaces.")
Of course these "gross to fine"
or "top-down" techniques are the antithesis of
atomic or molecular assembly, which purpose-build
things from the "bottom-up."
Continuous enhancements to
Flintstone's methods are all well and good, and have
served us admirably throughout history. But as we
learn more about the "world of the tiny," those of
us who are laypersons in the chemical and material
sciences may be surprised that things we're already
learning about the NBIC world, are also DRIVNG
the need for better ways to "do things the old
way!"
Making It Smoother.
For example, consider the
half-million stainless steel or titanium replacement
joints that people in the U.S. receive every year.
These joints are milled to "seem" ultra-smooth, but
they're actually quite rough and pockmarked when you
look (much) more closely at their surfaces. Using
these microscopically rough surfaces in a joint
produces destructive friction between these "rough"
surfaces, causing the joints to wear out in about
ten years, resulting in another painful surgical
replacement.
Suppose, though, that you could
coat the joints with a layer of nano-smooth
diamond? Not the rough facetted crystals of
traditional artificial diamonds, but an ultra-smooth
conformal coating of diamond particles each so small
that they don't develop a facetted surface (think of
a layer of liquid diamond that adheres to the
surface very well.) That's just what Yogesh Vohra
at the University of Alabama, Birmingham has
created, capitalizing on an unanticipated result of
an experiment-gone-bad.
He believes that this ultra
hard and smooth coating could eventually improve
artificial joint life by an additional 30 years!
Which could save a LOT of wear and tear, and the
pain and dangers of subsequent replacement surgery!
(Assuming we haven't learned to
use in-body nanomachines to fix or rebuild the
joints in situ during those decades. But we won't
go there here...)
Making It Finer.
As scientists have experimented
with materials broken down into nano-sized
particles, they've found that the properties of the
material can change drastically, compared to the
same material made up of larger particles. For
example, if you shrink the particle size of the
normally opaque material "titanium dioxide," it
changes from opaque to transparent (to visible
light)! Yet since these nano-sized
now-visually-transparent particles continue to block
UV light, they have found a home in sunscreens that
don't give the old "zinc oxide" look of white
paste-covered lifeguards' noses.
Safety?
(By
the way, there's a concern being raised because,
when you take ordinarily safe materials and break
them up into nano-sized particles, their new size
confers new characteristics that can be quite
different from their "macro" form. And some may not
be benign.
As
described in a Newsweek article in the July 21 MSNBC
News (http://www.msnbc.com/news/938247.asp?cp1=1),
some changes from shrinking particle size to the
nanoscale are obvious, such as that of titanium
dioxide becoming transparent. Yet a growing number
of scientists, such as Leslie Petrik at South
Africa's University of the Western Camp, believe
that due to the currently largely unknown behavior
of nanoparticles, they should receive at least the
same precautions that lab workers use when working
with HIV. Why? Because:
"Petrik
and other toxicologists don’t think [nanoparticle]
sunscreens are quite that dangerous, but they’re not
convinced they're harmless, either.
Nanoparticles—any particle smaller than 100 one
billionths of a meter—are tiny enough to sneak past
the body's immune system. They can slip through cell
membranes of the skin and lungs. And, more worrying,
they can pass the blood-brain barrier.
'If a pregnant mother puts on sunscreen, does it get
to the fetus?' says toxicologist Vyvyan Howard at
the University of Liverpool in England. 'I'm not
sure that anyone knows.'
Says chemical engineer Mark Wiesner of Rice
University in Houston: 'Is [nanotechnology] the next
best thing since sliced bread—or the next
asbestos?'"
As
Wiesner said, it's too early to know. But
considering that nanoparticles are already appearing
in body-contact consumer products such as sunscreens
and cosmetics, this is an area that seems destined
to receive significantly more attention. In fact,
it's already beginning, through programs such as the
U.S. Environmental Protection Agency's "Impacts of
Manufactured Nanomaterials on Human Health and the
Environment" program, at
http://es.epa.gov/ncer/rfa/current/2003_nano.html
.)
How To Do It?
Assuming that we're paying
attention to any health concerns, the question
remains as to how we might grind down gross
materials into these billionths-of-a-meter sizes.
Traditional grinding surfaces are FAR too rough at
these sizes -- the smallest particles escape further
crushing in the myriad spaces left between the
microscopically-rough grinding surfaces. So how to
make the particles smaller?
For one interesting answer,
have you ever been to a carnival or amusement park
and ridden the "cup and saucer" ride? It doesn't
seem to be moving that fast, yet the double-whammy
of a rotating "cup" on a counter-rotating "plate"
imposes centrifugal forces that surprise and thrill
kids of all ages. Now, take this idea and replace
the contents of the cups (you!) with a combination
of very small, very hard "beads," plus the
soon-to-be-nanosized material. Give them an
"E-ticket ride" for long enough, and out can come
particles sized as small as 15 nanometers
(billionths of an meter), which are small enough to
impart some special characteristics that NASA is
looking for in a future spacecraft material.
(http://www.e4engineering.com/item.asp?id=
49184&type=Features&pub=pe)
It's A Matter Of
Perspective.
The bottom line is that while
many people (rightly) swoon over the current results
and future potentials of NBIC, there's still a lot
to learn, and to do. We have to continue to improve
our "old ways" of doing things before (or if) we
ever get to the point of "desktop replicators" that
can grab a "schematic" off of the Internet and any
handy atoms from, say, a scoop of trash or sand, and
push or deposit or rearrange them into just the
right 3D configuration to "make that schematic so."
This discussion is certainly
beyond the normal technologies we tend to explore
here, but that's the point: it's just "way cool"
(and instructive and helpful) to learn about
innovations in fields beyond our individual
horizons.
And do you recall the
definition of the "New Renaissance Men and Women"
that we discussed a couple of issues ago
(http://www.theharrowgroup.com/articles/
20030616/20030616.htm#_Toc43351199)?
Well, such outré knowledge just might spark your
next great success!
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Back to Table of Contents
In a recent issue we explored
how real-time digital traffic information is
starting to become available, and how that
information just begs to be integrated into
automotive GPS devices
(http://www.theharrowgroup.com/articles/
20030630/20030630.htm#_Toc44494360).
This week, although not yet integrated with GPS
units, we find that a dedicated handheld "TrafficGauge"
now exists for use in one area -- it provides the
type of real-time traffic information that could be
a "commute-buster." IF, that is, you drive in the
area of Seattle, Washington.
Offered by TrafficGauge
(http://www.trafficgauge.com/),
this $50 (plus $4.99/month for the service) handheld
device is wirelessly powered by digital data from
the Washington State Dept. of Transportation
(http://www.wsdot.wa.gov/).
A Web-based real-time demonstration is at
http://www.trafficgauge.com/try_it.html .
As noted before, these services are currently few
and far between, and those that exist are almost
surely not standardized enough to incorporate into
general GPS moving map systems. But I have
confidence that this is a convergence that just HAS
to happen! After all, integrating such nationwide
real-time traffic information into GPS routing
software could save hundreds (or more) hours of
commute time per year per car, in-turn saving gas,
pollution, tempers, and sometime lives (Road Rage is
very real).
I can imagine such a
well-integrated system becoming an absolute 'must
have' for big city commuters, and for travelers who
find themselves traversing big cities during a trip.
Meanwhile, this is a demonstration that real-time
traffic data can indeed be made available
wirelessly, and assumedly for a profit. I sincerely
hope (and predict) that this is just the beginning
of -- if not taming -- at least taking some
individual control of our traffic nightmares.
Back to Table of Contents
RFID Redux -- In
response to our previous discussions about the RFID
(Radio Frequency ID) tags that are already beginning
to find their way into clothing, Euro banknotes, and
far more (http://www.theharrowgroup.com/articles/
20030616/20030616.htm#_Toc43351200),
reader Ary Stuifbergen points us to an excellent
article by Scott Granneman which explores this
important subject even further
(http://www.securityfocus.com/columnists/169).
Scott explains how quickly(!), and why, technologies
such as bar codes and now, perhaps, wireless RFID
tags, can be implemented. He describes some of the
novel but less than obvious ways that RFID chips are
ALREADY being tested or used, such as in
airline luggage tags, shipping containers (civilian
and military), casino employees' uniforms (so that
if they're stolen and worn by an unauthorized
person, they'll be detected once they walk in the
casino's doors!), "smart shelves," and more.
Similarly, Scott explores some of the "dark side"
issues of the pervasive use of such tags.
This is an article worth reading, about a new
technological product that has (as is usually the
case) both good and bad attributes -- because RFID
tags are already here! And as described in Scott's
article, they seem likely to become ubiquitous as
they not only replace bar codes, but also invade
whole new ranges of products and "things."
Similarly, reader and attorney
Larry Reese, responding to this same article plus
another one that explored DNA and automotive
tracking technologies
(http://www.theharrowgroup.com/articles/
20030630/20030630.htm#_Toc44494364),
offers us insights from a legal perspective:
"Another excellent piece of work. I'd like to add a
comment or two on the [automotive] "black box" and
[DNA] "licking envelope" discussion. I agree that
when I first became aware that the software in your
vehicle could be used for these kind of purposes
that it made me very uneasy (being an attorney I'd
already been familiar with the vagaries of the
"you've won a TV" lure to suspected criminals for
various purposes - see below). I was even more
concerned about the potential for abuse by a
government (or non-government) when one of the major
rental car companies began using a combination of
GPS navigation systems and in-car performance data
to fine drivers who broke the speed limit or
otherwise abused their vehicles
[see
http://zdnet.com.com/2100-11-530115.html?legacy=zdnn].
It is my understanding that this policy was
discontinued after numerous complaints and a
threatened law suit. However, the premise will
never go away.
We've crossed a threshold into an age when virtually
anything (no pun intended) could be used to monitor
a person's behavior - from their car, to their cell
phone, to their web browser, to their credit card,
bank, and travel records. I am concerned enough
about this country.
[But] in other states, especially
totalitarian dictatorships or oligarchies, this
technology will vastly ease the state's burden in
keeping track of its citizens and any potential
threats to [the state's] control. Sadly, far from
being a tool of liberation and free access to
information, the Internet and advanced technology
appear to have made Big Brothers job even easier.
The People's Republic of China is an excellent
example, however space considerations prevent an
examination of this in-depth.
If
we're going to put tracking devices (essentially) in
disposable razor packages and in money [RFID tags],
they will inevitably also appear in clothing. The
police helicopter need only "ping" a fleeing suspect
to determine his identity and direct police units to
his residence for arrest (assuming that clothes
become "registered" to the purchasers at the time of
sale). Will this spawn a similar black market in
stolen clothes for use in crimes, just as criminals
steal cars for use in criminal activities now so as
not to be easily traced?
On
the ["lick the envelop"] trick used to get the DNA
sample [http://www.theharrowgroup.com/articles/
20030630/20030630.htm#_Toc44494364],
it's generally [used] on convicted criminals or
those who have fled trial; law enforcement can
use deception, i.e. false radio station contests,
etc…, to lure them to a location where they can be
apprehended. However, for the innocent or
law-abiding citizen, deception cannot be used
(i.e. you can't materially deceive them for the
purposes of furthering an investigation). But you
can retrieve discarded materials or voluntary
samples.
For example, in the case above, I would have
expected the cops to raid the suspects garbage cans
first (it's long established that you have no right
to privacy in things you've discarded) to find a
Kleenex or other item with DNA available. Barring
that, it is my opinion that the letter would have
had to have been in some way non-dishonest, i.e. the
letter would have had to have been from the Police
Benevolence Association or the like, for a real
raffle; or perhaps a voluntarily completed
station-house form (though this could still raise
doubts about coercion). Otherwise I think a good
defense attorney could have gotten the evidence
excluded."
As we've been seeing, the more
we know, the less we'll be surprised at the society
that WE create...
Back to Table of Contents
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Back to Table of Contents
Finally, I just HAD to share
this with you.
When I was earning my pilot's
licenses (Commercial, Instrument, and Flight
Instructor-Advanced & Instrument) about 35 years
ago, the only way to get "ground time" for
instrument training (which was very expensive in the
air) was to sit in a mechanical, analog,
bolted-to-the-floor mock-up of a cockpit that
probably cost tens of thousands of dollars. Yet
even such a crude contraption offered unique
advantages, such as a plotter-driven output that
allowed you to review where you inevitably went
wrong, as well as the ability to STOP the flight and
repeatedly attempt a difficult instrument approach,
time and again, without the real-world variables of
changing wind, turbulence, and traffic. It was
crude, but it worked.
Today of course, things are
different. Off-the-shelf PC-powered flight
simulator software is very inexpensive, and
amazingly powerful, even able to provide a
reasonable "feel" of the plane through
force-feedback controls. This can be so effective
that I've heard stories (which I believe) that
people have "learned to fly" a light aircraft so
well using this software, that their first real
flight was pretty easy. Which is quite an
improvement from the typical total confusion and
high stress levels often experienced by a new
student; not surprising, considering that he or she
is thrust into trying to master a new
three-dimensional environment, in a completely
unfamiliar vehicle, with totally new instruments,
and with no knowledge of the control forces needed
to keep things, literally, up in the air.
(The flight instructor in the
next seat knows it CAN be done, of course, and has a
good incentive to keep things safe since he or she
would hit the ground at the same instant as the
student. But even though any good instructor takes
great pains to gently introduce the student to this
new environment one element at a time, learning to
fly is still often an incredibly exhausting, while
wildly exhilarating experience for the student.)
An Extreme Case.
Of course, as helpful as
"flight simulations" can be, a typical desktop
installation running software such as Microsoft
Flight Simulator is rather limited in producing the
realism of a complete view outside the cockpit
windows. Not because the software can't do it, but
because one or two monitors in front of you is the
equivalent of "blinders." No peripheral vision to
the left or right, or up and down. And don't even
think of turning your head to glance off to the side
(although you can turn your "blinders" any way you
wish)... But this doesn't have to be the case!
Brought to our attention by the
June 28 issue of Mike's List
(http://www.mikeslist.com/67.htm),
one flight simulator aficionado took advantage of
his flight simulator software's ability to control a
large "U"-shaped array of monitors connected to
several networked "slave" PCs. As you can see in
the picture below (click on it for a much larger
version or go to
http://members.chello.nl/~s.ferris/ ),
this dramatically expanded the field of view from
within his "cockpit," with each monitor showing just
the right element of the view outside the cockpit at
any given moment, all updating in real-time based on
what the aircraft, weather, etc., are doing.

MOST impressive. And at a tiny
fraction of the cost of that crude mechanical marvel
in which I once practiced my instrument techniques.
"Above" And Beyond.
Of course most PC flight
simulators, even the one above, are "static," in
that you're aware that you're sitting in a stable,
earthbound room -- there's no physical motion to
give your body the real sensations of flying.
But the "big guys" do have
exactly that: immense enclosed "cockpits" that,
from the inside, are identical to the real thing.
These "rooms" are mounted on hydraulic jacks that,
under the specialized computer's control, DO impart
the rush of lifting off (and the jolting thumps, or
worse, of a bad landing or crash), plus most other
in-flight sensations.
Here's one example of such a
commercial simulator, to offer a perspective on
their size -- several people can easily stand on the
railed-off platform on the outside of this in-motion
simulator.
Realism? A Personal
Experience.
How realistic are these from
the pilots' perspective? The picture below was NOT
taken in a real aircraft, but from inside such a
simulator.

The performance of these
simulators is so realistic that the FAA allows many
airlines to conduct much of their pilot training on
the ground, leaving the "big iron" to keep plying
the once-friendly skies.
As it happens, I can also
personally attest to just how utterly convincing
flying one of these simulators can be. After I'd
become a flight instructor, I once had the
opportunity to fly a commercial Boeing 737
simulator, and because this was merely an
introduction and not part of a training course, the
instructor had some fun with me, showing off just
how realistic the simulator was. And it really
was. I was completely convinced that I was really
flying a 737; I'd lost any concept that I was
sitting in a "room" on top of moving legs on the
ground.
Finally, I'd learned to
(generally) keep this huge and heavy jet (from the
perspective of my flying experience) flying
reasonably well in calm conditions, so it was time
for an instrument approach to the airport. Sweating
just as much as any student on his or her first
training flight, I finally had the plane lined up
and following the invisible left-right and up-down
radio signals that define the optimum approach to a
runway. It looked like I was actually going to pull
this off!
Until -- the computer driving
the simulator crashed.
Perhaps it intended to "get
back" at me for all the computers that I'd crashed
with buggy programs. I'll never know, but this
computer did VERY successfully extract its revenge!
Most of the flight instruments
went awry, although the view out the "windows"
remained working. The control yoke powerfully
pushed me back in my seat as it pulled "nose-up" and
twisted to the right, and the now-uncontrollable
aircraft forcefully entered a steep nose-high
attitude and a rapid right-hand roll. The G-forces
and the very real nose-high, rolled-right attitude
(remember, this "plane" really did move to a limited
extent), were utterly convincing.
And then the lights went out
with a JARRING bump.
---
Even after the simulator
rebooted, I really did believe that I must be dead.
The simulator experience was SO powerful and SO
realistic, that it took several hours before I was
able to stand without weak knees, and before I
didn't look "white-faced" to those around me.
Virtual experiences, when done well, can be THAT
powerful!
Our VR Tomorrows.
That experience seemed
completely real to me, even though I did "know
better." Today though, even with our marvelous
desktop simulators, the lack of a purpose-built
moving cockpit (and a large plane-load of cash)
significantly reduces the fidelity of the experience
(although there is still significant value for both
entertainment and serious practice.)
But this is an interesting
example of how improvements in Virtual Reality
techniques hold the potential to increase the
realism of even the "desktop" experience.
Motion-sensing 3D goggles, better force-feedback
mechanisms, and eventually, ways to "jack in" to our
nervous systems, will eventually provide common VR
experiences (for many varied purposes) that will
feel even more real than my "dying" in that
simulator.
I just hope that THOSE future
computers don't similarly crash...
On the other hand, it would be
fascinating to follow the lawsuit resulting from the
first heart attack or similar death to be induced by
a too-real simulated experience. Trust me -- I can
well imagine that happening!
Back to Table of Contents
About
"The
Harrow
Technology Report."
"The Harrow Technology Report" explores the innovations and
trends of many contemporary and emerging technologies, and then draws some less
than obvious connections between them, to help us each survive and prosper in
the Knowledge Age.
"The Harrow Technology Report" is brought to you by Jeffrey
R. Harrow, Principal of The Harrow Group.
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