LISTEN To This
Issue.
Give your eyes a rest.
Quote of the Week.
Who would have imagined this
much Internet traffic?
"Knowledge" Convergence.
The same old schooling and
specialties may no longer yield "success."
"In Silico."
Converging fields are
changing this industry's rules.
Tidbits...
Bend your display?
From Out of the Ether...
The Dark Side of MMORPGs.
Going To The Dogs?
"Translation" in a new
direction..."
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Back to Table of Contents
"Net use is showing explosive growth that will
create a world online community of nearly 1 billion
people in less than three years...
Internet use will surpass voice traffic sometime
this year and exceed it by more than eight times in
2005...
Global Net traffic in 2005 will be 93 times the
volume in 2000, fueled by a world Internet
population of 941 million. [The Internet accounted
for] 24,432 terabits [per day] at the end of 2000,
[growing to] 2.3 million terabits per day by the end
of 2005..., a compound annual growth rate of 147
percent."
Quotes from the March 29 "R&D Newsflash,
and from IDC,
http://www.idc.com/getdoc.jhtml?containerId=pr2002_02_27_120039
Back to Table of Contents
The incredible changes that
Moore's Law has wrought on semiconductors have
already led to tremendous changes in how we work,
live and play. And the increasing rate of
innovation, fueled by technologies that continually
build on the shoulders of all of the knowledge and
techniques already acquired, is hardly going to slow
down; the advances yet in store for us will continue
to be utterly fascinating and enabling.
But this isn't going to happen
just because of advances is "computing" -- I believe
it's how our "faster/better/cheaper" computing will
be applied to and by OTHER disciplines, that holds
the greatest potential for the truly revolutionary
changes to come!
Consider, for example, how computing and molecular
biology are coming together in the "Smart Bandage."
Brought to our attention by reader Dana Hoggart, a
Nov. 1, 2001 news release from the University of
Rochester (http://www.rochester.edu/pr/News/NewsReleases/scitech/millerbandage.html)
paints the picture of the day when you wrap a
bandage around a cut and it instantly analyzes if
the cut contains "bad" bacteria. If so, and if it
requires an antibacterial ointment, the bandage will
identify the correct treatment, or indicate that a
trip to the doctor is in order.
How could it do this? Benjamin Miller and Philippe
Farchet, professors of chemistry and computer
engineering respectively, have created a device the
size of a grain of sand that can determine if
bacteria are Gram-positive or negative. The results
are then communicated to a silicon sensor that
changes color on the bandage, indicating the
result.
Looking forward, they are
working on similar "grains" that can actually
identify specific bacterial strains, and then
determine if they're resistant to particular
antibiotics! Once they have an arsenal of these
various "grains," they can paint a mixture of them
onto a bandage yielding a very simple to use,
frontline defense against infection.
Or, imagine embedding similar tiny grains into the
plastic wrap that covers ground beef in the grocery
store -- if Botulism bacteria gains a foothold, the
wrap could turn red!
Or, how about drinking cups
that indicate if the water in them is polluted, or
tainted by a chemical attack...?
As these examples demonstrate,
the potential for a marriage between the medical,
chemical, biological, and computing domains is
unlimited.
Just The VERY Beginning...
But this is just the very
beginning of this type of Convergence, as explored
in the June, 2002 issue of Business 2.0
(http://www.business2.com/articles/mag/0,1640,40435,FF.html).
They examine how the converging of previously
disparate fields will lead, in their words, to
"Eight Technologies That Will Change The World,"
depicted by these diagrams:








As these examples of the coming
together of different fields illustrate, I suspect
that many of the most revolutionary things we're
going to see will be the results of people working
together in new and uncommon
combinations; especially sparked by the rare
individuals whose knowledge cuts across traditional
boundaries.
Mixing And Matching.
This "cross-technology," or
"cross-discipline" knowledge will be such an
incredible enabler both because individual sciences
(as shown above) are coming together into new
fields, and because these new fields themselves are
synergizing with each other in the domains of
Information Technology, Biosciences, Materials
Sciences, and Energy, in ways depicted in this
diagram by Paul
Saffo, Director of the Institute of the Future
(http://www.iftf.org/),
in the June, 2002 Business 2.0
(http://www.business2.com/articles/mag/0,1640,40434,FF.html?ref=cnet):

(Click on the image
for a more
detailed PDF version
you can zoom into.)
And that Convergence, according
to Saffo, is likely to lead to some truly
fascinating "future history," such as these
predictions that result from extrapolating current
research:
·
In 2003, an "absolutely secure
message" will be sent between the U.S. and Japan
using Quantum Cryptography;
·
In 2004, authentic wine of thousands
of years ago will be produced from grapes that are
genetically altered to be identical to those of that
long-ago time;
·
In 2005, the first petaflop computer
will be built out of almost 1,000 commodity CPUs,
using its quadrillion calculations per second to
begin to unlock the secrets of how amino acids form
proteins;
·
In 2008, the first explicitly targeted
nanomedicine will fight prostate cancer. A firm
will develop,
"...a molecule that acts as a dispenser for
prostate cancer medicine. The drug is released
only when the dispenser detects tumor-specific
proteins. The molecule also generates a blue signal
pigment that appears in the urine. Thousands of men
now pay more attention while peeing."
And much more.
For more detail on these, and
on other potential results of this wonderful
intermixing of technologies, explore Saffo's chart,
below, in more detail:

(Click on the image
for a more detailed PDF version you can zoom into.)
As you do, note how so many of
these potential (probable?) innovations are the
direct result of sciences building upon each other's
shoulders. Then, consider if your business, or your
educational institution, or your research lab, (or
your career plans) are likely to produce the new
type of "Renaissance Man" or "Renaissance Woman"
that will be needed to excel in this creative
maelstrom.
If not, you can be sure that
your competition will be trying to do exactly that.
To new "intellectual diversity"
winner, will surely go the spoils.
Don't Blink!

Back to Table of Contents
Continuing our exploration of
the value of bringing traditionally-separate fields
together, consider the phrase "in silico." It's not
the name of the newest "boy band," but it does
represent an excellent example of the value of
"crossing the domains," and how that leads to "Ah
Ha" insights and opportunities and potentials that
might well be missed by classically
single-discipline scientists and engineers.
The Story.
As described in the April issue
of the excellent Technology Review magazine
(http://www.technologyreview.com/articles/taubes20402.asp),
long-time Systems Engineer Harley McAdams was
listening to a lecture by his wife (a biologist) on
the complex biological processes that turn yeast
genes on and off, when he realized that the details
and feedback loops of this living process were very
similar to the complex electronic and information
systems that he worked with in "System
Engineering."
Taking advantage of having a
biologist and a systems engineer living under the
same roof, they spent the next year cross-training
each other in their respective fields. After which,
McAdams realized that he could apply the computer
modeling techniques that he used in his electrical
engineering work to "model" the genetic processes of
life in a way that went far beyond what biologists
had previously accomplished! He quit his day job,
and he and his wife are pursuing their work at
Stanford University under a new "Converged" job
title -- "Biological Systems Engineer." Using these
techniques, their goal is to create computer-based
simulations of living cells, whose:
"... cellular systems are awe inspiring, if not mind
boggling, in their complexity. The flow chart of a
relatively simple biological network, even when
pared down to its most essential elements, looks
like the wiring diagram for some demonic VCR.
Genes encode proteins that interact with other
proteins and perhaps other genes, all activated and
deactivated by copious other smaller molecules and
strung together into pathways -- complete with
various and sundry feedback mechanisms and
redundancies. These networks then interact with each
other in an equally bewildering, complex and
interdependent manner."
This level of complexity is why
the convergence of biology and computing will give
biologists, drug companies, and many others, the
opportunity to do their initial research far faster
than they could in a Petri dish -- doing it
computationally -- "in silico!"
In effect, this move to
biological systems engineering "ratchets up" the
level at which biologists can approach their work:
"Forcing this in silico revolution are several
inescapable facts: first is the sequencing of a host
of complete genomes -- the human genome being the
most mediagenic -- and the accompanying explosion in
genomics technology.
As a result, for the first time in history,
researchers have what amounts to a genetic parts
list for living organisms, from bacteria to humans.
This in turn has produced a shift in emphasis from
the traditional focus of biology -- 'on intensive
analysis of the individual components of complex
biological systems,' as Whitehead Institute
biologists Eric Lander and Robert Weinberg recently
described it in Science -- to a focus on how those
components work together in networks and entire
cellular systems."
The Tech Review article goes
into more detail, and it's worth reading by those of
us in industry and education alike. Because this is
just one more example of how a multi-disciplinary
education will position us to see the future. And
to then "change all the rules."
Back to Table of Contents
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Back to Table of Contents
Bend, Fold, Spindle ... But
Please Don't Mutilate -- You're showing your age
if you remember those draconian warnings not to
"bend, fold, spindle, or mutilate" the punched cards
that used to accompany monthly bills. But if work
from Toshiba continues to mature, we'll soon be able
to "legally" commit those banned activities (to an
extent) on color displays!

Brought to our attention by reader Raoul Teeuwen,
Toshiba has demonstrated
(http://www.toshiba.co.jp/about/press/2002_05/pr2101.htm)
an 8.4-inch active matrix LCD display that uses a
very thin glass substrate bonded to a flexible
plastic layer. The result can be bent to as much as
a 20 centimeter radius.
This isn't the "roll it up in your pocket," or the
"umbrella," or the "window-shade-as-display" device
that some of us picture when we hear the term
"flexible display," but this version, which is also
more rugged than traditional brittle LCD displays,
should open a new range of ways that we can "light
up our lives."
Back to Table of Contents
The Dark Side Of MMORPGs --
Commenting on last issue's exploration of
Massively Multiplayer Online Role Playing Games
(MMORPGs) such as EverQuest, Anarchy Online,
Asheron's Call and others
(http://www.theharrowgroup.com/articles/20020527/20020527.htm#_Toc10011765),
reader Steve Zimmerman reminds us that the addictive
nature of these games (and they CAN be addictive)
can command a high price:
"I
found it surprising that you've put such a positive
spin on the benefits of MMORPG's -- benefits that
are only financially profitable. In Ultima's
Britannia the players ("users!") are playing an
average of 13 hours per week. In a NY Times article
I read that EverQuest's 450,000 users are playing an
average of 20 hours a week. That's 12 million man
hours per week spent playing a game while not
interacting with "real reality," which is a pretty
cool place with amazing people.
12 million hours of peoples' time spent sitting down
focused on an inanimate object. It's horrible for
adults, but an inexcusable use of time for children
under the age of 18.
Marie Winn's "The Plug-In Drug"
(http://www.amazon.com/exec/obidos/ASIN/0142001082/
qid=1023391473/sr=8-2/ref=sr_8_2/002-8508819-0799223)
speaks about the amount of time kids spend in front
of televisions and how it relates to a decline in
creativity, school performance, lower metabolism
rates leading to obesity, higher rates of anger
management issues, etc. The average child spends
less than 10 hours in front of the TV. But 13 or 20
hours in front of a computer game certainly isn't
positive.
The "success" of MMORPGs is amazing, but also
frightening. When these get more and more "real",
people will play less and less with each other. How
sad, for "civilized" societies."
As Steve suggests, these
"games" will get dramatically more real. Although
not a MMORPG, I've just seen samples of the new Doom
III game that is due out perhaps later this year,
and its techno-horror environment and demented
denizens are so photo-realistic that this could be a
seriously frightening game to play (I wonder if
there are documented cases of video game
fear-induced heart attacks...) This level of realism
(and more) will certainly come to the worlds of
MMORPGs.
As with all of our technologies, let's be sure that
these virtual environments are implemented in ways
that we can, quite literally, live with...
Back to Table of Contents
Finally, you can color me
skeptical, but toymaker Takara has just demonstrated
the $100 "Bowlingual" at the Tokyo Toy Show
(http://news.com.com/2100-1040-908909.html?tag=dd.ne.dht.nl-hed.0).
A microphone goes on your dog's
collar, which wirelessly passes your dog's
commentary to the main device attached to your PC.
Each "woof" is compared against a set of recorded,
generalized "woofs," from which Takara says their
software,
"...detects feelings, including happiness,
frustration and sadness--and displays the associated
expressions on the terminal's screen. Bowlingual can
also be used to record a dog's mood throughout the
day when owners are away from home."
Hummmm. Dogs do have decidedly
different barks for different things, but I wasn't
aware that this was a species-wide language. When
do they learn it? Do they have different accents,
depending on where they spent their puppyhood? Do
poodles go to "diction classes"?
On a more serious note, if we
COULD actually talk with our pets beyond the "baby
talk" that many people use
(http://www.npr.org/ramfiles/me/20020529.me.04.ram),
I wonder how it would affect the bond between Man or
Woman and Dog.
My dog certainly does
communicate his moods by the way he sounds and acts,
but I'm not sure how much other "content" is in
there to decode. On the other hand, looking towards
whales and dolphins and apes, a "grown-up" version
of these toys may eventually result in some
fascinating discourse.
We shouldn't assume that we
humans have all the answers...
"The Harrow Technology Report" explores the innovations and
trends of many contemporary and emerging technologies, and then draws some less
than obvious connections between them, to help us each survive and prosper in
the Knowledge Age.
"The Harrow Technology Report" is brought to you by Jeffrey
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