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Quote
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Computers everywhere!
Forgetting
Our Memory.
We won't even remember what memory is...
The
New Age Paper Trail.
Amazing ways to recover what once was
(assumedly) destroyed.
CPU
Wars.
They just keep getting better, faster, and
cheaper.
The
Full Meal Deal.
PCs are about far more than just their
CPUs.
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"In 2000 alone,
385 million microprocessors were shipped, [but] 6.4
Billion microcontrollers (microprocessors embedded in
other devices, such as in elevator controllers) went
out factory doors."
Computers ARE in almost everything!
Mercury
Research,
quoted in the Nov. 14 CNET News
http://news.cnet.com/news/0-1003-201-7865172-0.html?
tag=dd.ne.dht.nl-sty.0
(This article also contains an interesting read on
the history of the "accidental
microprocessor.")
Back
to Table of Contents
That may seem like an oxymoron, but I believe that
the day isn't too far away when we will, indeed,
forget about the memory we have in our PCs.
Throughout the PC era, memory has always been on our
minds, since there was rarely enough of it.
For example, back in the late 1970s when I
built my first microcomputer, I could only afford to
put in 2 kilobytes of memory (.002 megabytes) because
memory cost $62,500 per megabyte!
Even as memory prices dropped precipitously
over the years, it always seemed that
"enough" memory was just over the rainbow.
Until last month, when reader Bob Pendleton
reported seeing "a Fry's ad that showed that I
could buy a gigabyte of PC133 SDRAM for less than $100
dollars."
(Memory prices have since been rising -- when I
checked Fry's Web site in early January, 1 gigabyte of
memory cost $120, and three weeks later it is twice
that, or $119 for a half-gigabyte module - http://shop1.outpost.com/product/3140230
.)
Still, even with the recent increases, memory is now
so inexpensive that if you can afford a PC, you can
probably afford all the memory you need to maximize
its performance (adding more memory, to a point, can
provide a dramatic increase in performance, especially
for Windows XP). Note, though, that many recent PC motherboards impose
limitations on the maximum amount of memory that they
will accommodate.
For example, my particular 1 gigahertz PC will
accept only a half-gigabyte of memory, since when it
was designed (not that long ago), a half-gigabyte of
memory seemed pretty outrageous.
My point is, that it's now practical to simply toss in
enough memory when we buy or upgrade a PC, and then
"forget" about memory, in the same way that
today's tens or hundreds of gigabytes of disk space
have made the days of constant file pruning (dare I
say it) a painful memory.
Semiconductor Skyscrapers.
But if we think that stuffing a gigabyte of memory
onto two tiny circuit boards (each about the size of a
stick of chewing gum) is something, just wait, as
memory goes "3D!"
The January Scientific American (http://www.scientificamerican.com/2002/0102issue/0102lee.html),
brought to our attention by reader Andy Mermell,
likens the coming changes in memory architecture to
the difference between San Francisco and Manhattan.
San Francisco office buildings are generally
built close to the ground (due to earthquakes),
providing relatively few offices in any city block.
Manhattan, on the other hand, historically took
the opposite approach, building "up" to pack
a far greater number of offices per block.
Most computer chips have been built using the San
Francisco model, basically building transistors one
layer deep on the silicon. (This hasn't kept us from building a LOT of transistors --
Gordon Moore (yes, that one) estimates that we've
built over one hundred quadrillion of them so far!)
But this is just the bottom of the iceberg, as
scientists and engineers prepare to build future chips
more like Manhattan skyscrapers, stacking many
transistors one-atop-another.
And this isn't a pie-in-the-sky hope --
companies such as Matrix Semiconductor (http://www.matrixsemi.com/3dtech.shtml?26)
plan to have these 3D chips on the market this year!
Just as building a skyscraper requires very different
engineering solutions than those for a low-rise
building, 3D chips are not a simple extension of
today's "single layer of transistors" chips.
The article explains some of the difficulties
and some of the innovative solutions that are now
changing these semiconductor building rules.
But it's the end result of this work that will
be of most interest to you and I:
"Vertical
electronics can reduce manufacturing costs 10-fold or
more, and the density of 3-D devices should increase
at least as fast as Moore's Law, as we add
layers."
Matrix' first product is expected to be a single
"8-story high" memory chip (a single chip,
not a module of several memory chips such as go into
today's PCs) that holds 512 megabits of write-once
memory, at a cost comparable to magnetic or optical
storage. Matrix
believes this will be ideal for "digital
film," among other uses.
And if Thompson Multimedia gets its way, we'll
get to benefit from this innovation before the end of
this year, since the Jan. 8 News.com reports on
Thompson's plans to incorporate Matrix's 3D 64
megabyte write-once memory cards, costing $10 each,
into digital cameras and MP3 players this year!
(http://news.cnet.com/news/0-1006-200-8404650.
html?tag=dd.ne.dht.nl-hed.0).
And of course this is just the beginning, since
Matrix has already proved the feasibility of
"12-story high" chips, and expects 16-story
chips to follow.
Current 3D chip technologies are not, of course, a
panacea -- these chips have innate defects that
require "fault tolerant" techniques to work
around the expected flaws.
These chips also operate more slowly than
conventional "low-rise" chips.
And heat dissipation becomes more of an issue
as so many more transistors are packed into the same
package. But
this is a very interesting start.
Just The Beginning...
Where this will end, of course, we have no idea --
especially since many other companies are working hard
to make their own versions of the next huge (tiny)
things. The
roster includes companies you would expect, such as
IBM and Motorola, but also startups who believe they
can "change the rules" big-time, such as
Nantero (http://www.nantero.com/tech.html),
brought to our attention by reader Sander Olson. This startup has recently received $6 million in financing to
develop carbon nanotube-based non-volatile read/write
memory, which they're calling "nanoelectromechanical
NRAM." They believe that NRAM will be at least ten-times more dense
than today's typical memory.
The way NRAM works, according to Nantero CEO Greg
Schmergel in the Oct. 29, 2001 Mass. High Tech (http://www.masshightech.com/displayarticledetail.
asp?art_ID=51630), is by:
"...changing the
charge placed on a latticework of crossed nanotubes.
By altering the charges, engineers can cause the tubes
to bind together or separate, creating the ones and
zeroes that form the basis of computer memory.
The chip stays in the
same state until you make another change.
So when you turn the computer off, it doesn’t
erase the memory. You can keep all your data in the
RAM and it gives your computer an instant boot."
Additional insights into this technology comes from
Schmergel's comments in the Oct. 31, 2001 Red Herring (http://www.events.redherring.com/vc/2001/1031/390020439.html):
"[NRAM] will use
an electromechanical approach to storing memory
instead of electrical charges. The building blocks are
remarkable structures called carbon nanotubes. The
smallest of these nanotubes are so thin that atoms
must pass through in single file. They have tensile
strength greater than any fiber, and 60 times greater
strength than steel of the same weight.
In current circuit
design, electrical charges are turned on and off to
represent ones and zeros in a computer's binary
language. Nantero cofounder and chief scientific
officer Thomas Rueckes figured out that you could move
the nanotubes up and down to represent on and off
states. Because the nanotubes are so tiny, "you
can store many gigabytes of information on your
fingertip."
Do you remember "mechanical relay
memory," such as this 1-bit relay-driven binary
adder from 1940?

It seems we might be headed back to the days of
mechanical memory -- but with a very "tiny"
twist!
Overall, Nantero believes that their NRAM holds the
potential to:
"... replace all
existing forms of memory, such as DRAM, SRAM and flash
memory, with a high-density nonvolatile RAM –
'universal memory.'" (http://www.nantero.com/pdf/Nantero%
20Press%20Release%20v6.pdf)
Initially though, according to Schmergel in the
Oct. 29 InformationWeek.com (http://www.informationweek.com/story/IWK20011026S0036),
their first goal is "merely,"
"... to create a
commercial prototype with 1 Gbyte of storage.
But he [also] believes that Nantero will be
able to make a 1 terabyte-capacity chip within three
to five years!"
Rather a significant challenge.
But if they (or someone else) prove successful,
wouldn't that change a LOT of rules...
We ALWAYS Find A Way!
From all of these examples and more, one
outstanding thing remains clear to me -- that each
time we approach fundamental limits or boundaries,
creative people continue to find innovative new ways
around or through them.
Thus has it always been, and thus, I believe, it
will remain.
Don't Blink!

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The Enron scandal is revving up, and the hunt for
the digital detritus that may "confirm or
deny" is moving into high gear.
Which is a good reminder for us, in this day of
networked everything and "Email, Email,
Email" -- that copies of any messages we send may
well reside not only on our own system and on that of
the recipient, but the messages may also be laying
hidden in the logs and backups of any number of
intermediate Email servers, owned by any number of
companies, located in any number of countries, that
participated in sending a message from here to there.
In a similar vein, most of us know that hitting
that "Delete" key (for an Email message or a
file) almost never actually deletes it at all --
"deleting" typically just breaks links in
the directory structure, marking the old data sectors
as available for re-use, but NOT really destroying the
data on those sectors.
Forensic computer scientists, commercial firms,
and even off-the-shelf software can do a credible job
of stalking the seamy back alleys of a hard disk to
piece things back together and reveal all.
On the other side of this game of technological
escalatio, there are numerous software utilities that
do their best to assure that "delete" really
does mean "delete."
Instead of just breaking the directory links to
a file's (or message's) bits and bytes, these
utilities actually write over the old data, sometimes
as many as seven times using various patterns that,
one atop another, are supposed to render the contents
unrecoverable. The
thing is, even these techniques might leave traces of
the original bits behind, say on the fringes of the
magnetic track on the disk, which might still be
readable by the right experts using the right
equipment.
In fact, this digital detective work can go even
farther, as described in the Jan. 14 New York Times (http://www.nytimes.com/2002/01/14/technology/ebusiness/
14DELE.html?todaysheadlines),
"It is possible to
take a disk apart and use an electron microscope to
read information from the individual magnetic spots on
the surface of a disk that may have been intentionally
erased."
So -- in this age of digital business, remember
that regardless of the seemingly ethereal nature of
the ones and zeros of today's correspondence and
records, a "digital paper trail" can be far
more persistent than the physical paper trails of old.
Where once, shredding a piece of paper likely
ended the trail, in the digital world, a bit may come
back to bite you when you least expect it!
Back
to Table of Contents
Perhaps, this should instead be titled "The
Beat Goes On," since it seems inevitable that our
CPUs get faster and far less expensive (per compute
cycle) on a regular basis.
For example, AMD has just announced (http://www.amd.com/us-en/Corporate/VirtualPressRoom/
0,,51_104_543~13577,00.html) their Athlon
XP 2000+ which runs at 1.67 gigahertz and sells for
$339 in quantity.
The "2000+" is AMD's way of claiming that
their chip's architecture enables it to deliver real
world performance, for many applications, that is on a
par with, or surpasses, competitors' chips that run at
or over 2,000 megahertz (or 2 gigahertz).
Which brings us to Intel's announcement, implied
above, of its 2.2 gigahertz Pentium 4 (http://www.intel.com/products/desktop/processors/desktop/
pentium4/index.htm?iid=Homepage+Feature_Text),
selling for $562 in quantity (http://news.cnet.com/news/0-1003-200-8365659.html?
tag=dd.ne.dht.nl-hed.0).
It's a good thing that this competition exists, but
it's also confusing -- if you're looking for a new
high-end system, how do you choose which chip is right
for you?
One way is to examine benchmarks, such as those
recently run by ZDNet Germany (http://www.zdnet.com/anchordesk/stories/story/
0,10738,2836825,00.html), which shows the
Athlon ahead for many mainstream business
applications, but the Pentium taking the lead for
compute-intensive tasks such as gaming and video
editing. Your
mileage, of course, will vary.
Most of us don't need these fastest chips for our
daily computing activities (aside from serious gamers,
and people doing compute-intensive tasks where the
speed increase could directly translate to time saved
and higher profitability.)
But I expect this to change once some
enterprising individual spawns the next "must
have killer app" that drinks CPU cycles like
Kool-Aid.
The day will come, I promise, when the thought of a
mere 2 gigahertz CPU will seem ridiculous.
Remember that just four years ago, $2,500
Pentium 2 systems running at 266 megahertz with 32
megabytes of memory, were common.
Yet try running today's operating systems and
applications on one...
Back
to Table of Contents
Finally, speaking of increasing computing power, I
admit that we're getting rather used to the massive
number crunching capabilities of our commodity general
purpose CPUs, such as Intel's Pentium 4, AMD's Athlon
series, and the PowerPC.
But contemporary PCs don't rely exclusively on
that "general purpose CPU" for all of their
calculations -- PCs also often contain task-specific
processors to enhance highly compute-intensive
functions such as generating sound and graphics.
And it's fascinating to realize just HOW
MUCH computing power resides in these
"ancillary" chips.
For example, Steve Jobs recently announced that future
Macs will offer Nvidia's new GeForce 3 video chip as
an option (http://www.fileplanet.com/index.asp?file=56348),
and this video chip alone contains 57 million
transistors (more than the 42 million transistors in a
Pentium 4)!
Fifteen years ago, when Pixar introduced its
then-amazing computer-generated video titled "Luxo
Jr." (http://www.pixar.com/theater/shorts/ljr/short_320.html),
it required 75 hours of Cray supercomputer time to
render EACH SECOND of photo realistic animated video.
Today's GeForce 3 chip can now render similar
video in real time!
How does it pull this off?
Unlike the (mere) two billion operations per
second of our current mainstream CPUs, the GeForce 3
Ti 500 video chip runs at just under ONE TRILLION
specialized operations per second!
(http://www.nvidia.com/view.asp?PAGE=geforce3)
Those numbers are all well and good, but what
does that mean to those of us willing to shell out the
bucks ($600 extra on the Macs) for this bleeding-edge
graphics capability?
Nvidia offers several movies of the impressive
results, which you can view on any contemporary
system, at http://www.nvidia.com/view.asp?PAGE=pg_20010529517600
.
Bottom line? When
it comes to "computing power," don't just
focus on the CPU "main course" -- the side
dishes, ranging from video to audio to modems and to
other chips, really round out our
"computing" meal.
And the additional computing power that gets
added to this menu every year assures that our palates
have many, many tasty surprises yet in store!